Not that I can think of. You could have the turret as a seperate model attached and get it to follow using a SOp (Foward Vector) and using a reference set event to get it to change to facing the scope target after the site (mover) is destroyed.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Thanks, but I can't find anythig like target in the list of scopes ;/
But it's ok, maybe the only important thing is to set the new mover as a target, because it doesn't matter where the turret look when attack is over. And new attack will set the new mover.
Is there a way to force a turret to face the moving impact site while performing a colossus-like attack?
Not that I can think of. You could have the turret as a seperate model attached and get it to follow using a SOp (Foward Vector) and using a reference set event to get it to change to facing the scope target after the site (mover) is destroyed.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Thanks, but I can't find anythig like target in the list of scopes ;/
But it's ok, maybe the only important thing is to set the new mover as a target, because it doesn't matter where the turret look when attack is over. And new attack will set the new mover.
was refering to the ::Target.Scope system reference.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg