When the marine stutter step it attacks faster, right? (compared to if it would just stand and attack)
What values can be manipulated to make an attack attack faster if the move and attack commands are clicked?
I wanna have a unit that has a really slow attack if it just stands and shoot. If the player moves, attack, moves, attack the attack efficency will be increased by a lot!
The way I understand it, stutter step doesn't grant more attacks than standing still.
Basically, what you're doing with stutter step is moving during your weapon's cooldown period, allowing you to get distance from approaching enemies while losing little or no damage output.
Anyway, I think you can validate if a unit is idle and swap out behavior mods based on that? I know people have made similar posts for the purpose of cloaking units and removing the cloak when they move.
@Kabelkorven: Go Chiquihuite is right, Marines benefit that much from stutter step because they will take way less damage from melee units that way, while their own damage wont be reduced.
I think you can't directly change a weapon's cooldown, but there are probably ways of getting it done, as the suggested behavior approach. Such behavior would only be activated when the unit is moving, and would accelerate fire rate, but as the unit can't attack while moving it would have to stop and attack, losing the behavior until it moves again.
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When the marine stutter step it attacks faster, right? (compared to if it would just stand and attack)
What values can be manipulated to make an attack attack faster if the move and attack commands are clicked?
I wanna have a unit that has a really slow attack if it just stands and shoot. If the player moves, attack, moves, attack the attack efficency will be increased by a lot!
Any ideas how to make that?
The way I understand it, stutter step doesn't grant more attacks than standing still.
Basically, what you're doing with stutter step is moving during your weapon's cooldown period, allowing you to get distance from approaching enemies while losing little or no damage output.
Anyway, I think you can validate if a unit is idle and swap out behavior mods based on that? I know people have made similar posts for the purpose of cloaking units and removing the cloak when they move.
@Kabelkorven: Go Chiquihuite is right, Marines benefit that much from stutter step because they will take way less damage from melee units that way, while their own damage wont be reduced.
I think you can't directly change a weapon's cooldown, but there are probably ways of getting it done, as the suggested behavior approach. Such behavior would only be activated when the unit is moving, and would accelerate fire rate, but as the unit can't attack while moving it would have to stop and attack, losing the behavior until it moves again.