Hey i modified the Missile turret for a TD
now he shoots 8 missiles but they seem to come from the bottom of the turret ...
i fixed that by just copy paste the missile typ from the original missile turret
now it looks better BUT
they come from the same point i wantd them to get 2 from left side 2 from right side alternately...
just like the video in the kampagne when u upgrade ur missile turrets with hellstorm battery
i already tried compaing the weapon with hellstorm battery but iam to noob and didnt fint it ! help plz. sorry for bad english^^
Tried a periodic effect that goes in 2 bursts each leading to an effect chain that has a different action actor for the 4 missiles to be launched from?
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
The Attack actor uses a "launch attachment method", "AMPatternMissileTurret". This method has to be linked to an effect. In the case of the standard Missile Turret weapon it's linked to the "launch missile" effect, and uses a "rolling index" pattern, which basically means that after the linked effect goes off the AMPattern selects the attachment point with the next index as the next launch location.
Attachment methods have their own tab in the data editor, and one must be created for every setup that involves alternating between different attachment points (and also for simultaneously firing from multiple points if it's done via launching the same effect multiple times simultaneously)
Making multiple chains of effects/actors only make sense if the individual missiles are different from each other. And it's used for the Mothership and Colossus weapons for some reason, so it might be needed for certain types of beams.
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Hey i modified the Missile turret for a TD now he shoots 8 missiles but they seem to come from the bottom of the turret ...
i fixed that by just copy paste the missile typ from the original missile turret now it looks better BUT
they come from the same point i wantd them to get 2 from left side 2 from right side alternately... just like the video in the kampagne when u upgrade ur missile turrets with hellstorm battery
i already tried compaing the weapon with hellstorm battery but iam to noob and didnt fint it ! help plz. sorry for bad english^^
Tried a periodic effect that goes in 2 bursts each leading to an effect chain that has a different action actor for the 4 missiles to be launched from?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
The Attack actor uses a "launch attachment method", "AMPatternMissileTurret". This method has to be linked to an effect. In the case of the standard Missile Turret weapon it's linked to the "launch missile" effect, and uses a "rolling index" pattern, which basically means that after the linked effect goes off the AMPattern selects the attachment point with the next index as the next launch location.
Attachment methods have their own tab in the data editor, and one must be created for every setup that involves alternating between different attachment points (and also for simultaneously firing from multiple points if it's done via launching the same effect multiple times simultaneously)
Making multiple chains of effects/actors only make sense if the individual missiles are different from each other. And it's used for the Mothership and Colossus weapons for some reason, so it might be needed for certain types of beams.