I'm trying to get the thor hand attack launch (dont need the impact) actor/model to be created every time one of my abilities fire (targeted ability with missile)
What do I need to get the thor launch to work with my abilities?
I have tried Events: Ability.Gunshoot.Start then create
also Events: Efffect.Gunshootmissle.launch, then create
but I keep getting red message errors
whats the correct way to get the thor hand attack launch model to fire each time i use my abilities? (also the abilites are being fired from a hidden dummy unit, the thor hand attack actor model will still show right?)
Are you talking about the launch animation, or the blast fire Model, that appears at the end of the barrel?
If it is the animation, then I don't know.
But if it is the blast model, then it is easy enough, create the model, then create a one shot model actor, and create it when the ability is cast. The reason why you might not see it, even if you have done this, is because you have not set the site operations. I don't know which one you should use, but I know this is what you need to set. Otherwise the model appears on the ground/center as default.
Ok i sorta of got it to work, I copied the model for the thor hand attack launch
And then created a new model actor of Model Animation Style One shot
And put in event for Ability.FiregunShoot.SourceFinishStart
Create
Now the graphic is there, but it is always facing the same angle no matter what direction I shoot...In other words the graphics is being created towards a fixed angle, instead of where I point and shoot...
How do I change the facing of the actor being created to match with where I am shooting?
also i get an error sometimes:
WARNING: Model Cache ModelLink[MuzzleFlash]; Failure to initialize.
So does anyone know why that error occurs, and also how to make the the blast face the correct direction of the ability each time instead of a fixed facing?
Hey Hatsune if you would like I'll do this for you and send the data files back to you. I'll be home in a few hours, but hop on ventrilo and you can explain to me what exactly you want.
I'm trying to get the thor hand attack launch (dont need the impact) actor/model to be created every time one of my abilities fire (targeted ability with missile)
What do I need to get the thor launch to work with my abilities?
I have tried Events: Ability.Gunshoot.Start then create
also Events: Efffect.Gunshootmissle.launch, then create
but I keep getting red message errors
whats the correct way to get the thor hand attack launch model to fire each time i use my abilities? (also the abilites are being fired from a hidden dummy unit, the thor hand attack actor model will still show right?)
@HatsuneMikuMegurine: Go
Are you talking about the launch animation, or the blast fire Model, that appears at the end of the barrel?
If it is the animation, then I don't know.
But if it is the blast model, then it is easy enough, create the model, then create a one shot model actor, and create it when the ability is cast. The reason why you might not see it, even if you have done this, is because you have not set the site operations. I don't know which one you should use, but I know this is what you need to set. Otherwise the model appears on the ground/center as default.
Ok i sorta of got it to work, I copied the model for the thor hand attack launch
And then created a new model actor of Model Animation Style One shot
Now the graphic is there, but it is always facing the same angle no matter what direction I shoot...In other words the graphics is being created towards a fixed angle, instead of where I point and shoot...
How do I change the facing of the actor being created to match with where I am shooting?
also i get an error sometimes:
WARNING: Model Cache ModelLink[MuzzleFlash]; Failure to initialize.
why would that error happen?
So does anyone know why that error occurs, and also how to make the the blast face the correct direction of the ability each time instead of a fixed facing?
I tried going into my ability's actor which launches the sound, and put the thor hand attack launch, in the launch arts
Also tried putting in the default ghost snipe launch art (model) as the launch art
The angle that it comes out is still wrong and is not the direction the missile has fired....
Someone must know how to get the launch graphic to face the same direction of the missile from the ability...
HALP plz...
Thanks in advance...
@HatsuneMikuMegurine: Go
Hey Hatsune if you would like I'll do this for you and send the data files back to you. I'll be home in a few hours, but hop on ventrilo and you can explain to me what exactly you want.
Ok I think I finally figured it out...
The hidden dummy unit that is created upon left click, that does the actual shooting, was using a model that couldn't support the different directions
I changed the dummy unit model to a probe (its hidden anyhow so doesnt matter what it is) and now it seems like it works
Thanks Rhadamant518 and GodsFury for helping