So, I'm doing another "will-never-be-finished-but-meh-it's-fun" map, which include (but not limited at) abilities scaling on attributes.
I used the catalog trigger at first, it was fine until my brain screamed "OH GAWD IT SHOULD BE FUN IN MULTIPLAYER, too bad catalog method is bad for that, eh ?".
Then I tried with ameliorations, with one for each spell that increases whatever I need as it was for one point of attribute, and a max level of 255.
And I finished with the trigger that set the level of this amelioration at the number of points.
Aaaaaand it does nothing.
I thought it's because of the low scaling (0,2) but nope. Any idea ?
(Edit)
Nevermind. I should have looked on the wiki first.
It seems that if the max level of an upgrade is >100, the upgrade won't work at all. Quite bad, as my main attribute can go up to 70 easily, not to mention items...
Well, at least the other attributes will be fine.
(Edit bis)
Well, now the trigger that made the scaling runs too many threads. Quite strange, as I didn't touched it.
It seems that "tracking" one attribute is fine, but more isn't.
I used the catalog trigger at first, it was fine until my brain screamed "OH GAWD IT SHOULD BE FUN IN MULTIPLAYER, too bad catalog method is bad for that, eh ?".
Catalog triggers work perfectly fine in multiplayer, but the changes are applied to all abilities of the player. Abilities casted by other players are unaffected.
So if you don't use multiple instances of the same ability for the same player, which can have different attribute bonuses, you should be fine.
Also, upgrades do exactly the same thing, they are the data equivalent of catalog triggers.
Hello, gentlemen.
So, I'm doing another "will-never-be-finished-but-meh-it's-fun" map, which include (but not limited at) abilities scaling on attributes.
I used the catalog trigger at first, it was fine until my brain screamed "OH GAWD IT SHOULD BE FUN IN MULTIPLAYER, too bad catalog method is bad for that, eh ?". Then I tried with ameliorations, with one for each spell that increases whatever I need as it was for one point of attribute, and a max level of 255. And I finished with the trigger that set the level of this amelioration at the number of points.
Aaaaaand it does nothing.
I thought it's because of the low scaling (0,2) but nope. Any idea ?
(Edit) Nevermind. I should have looked on the wiki first. It seems that if the max level of an upgrade is >100, the upgrade won't work at all. Quite bad, as my main attribute can go up to 70 easily, not to mention items... Well, at least the other attributes will be fine.
(Edit bis) Well, now the trigger that made the scaling runs too many threads. Quite strange, as I didn't touched it. It seems that "tracking" one attribute is fine, but more isn't.
Catalog triggers work perfectly fine in multiplayer, but the changes are applied to all abilities of the player. Abilities casted by other players are unaffected.
So if you don't use multiple instances of the same ability for the same player, which can have different attribute bonuses, you should be fine.
Also, upgrades do exactly the same thing, they are the data equivalent of catalog triggers.
Okay, always good to know.