I the Data Editor i found the Standart Gameplay Camera and can make a a own. But how it is possible to use this new Camera? In the normal Triggers only Standart Gameplay is possible.
My Main Problem with the normal camera is the reaction Speed. When a Camera is attached to a Unit and the unit is in Move the Camera have always a Rubberband effect because it is lazy.
Okay, a Egoshooter (not third person) is with the camera alone not possible. The Camera in the Data Editor have always 0,4seconds target delay as minimum, every change stop the camera function. You can minimize the effect with target smoot speed increase and maximum delay reduce so your Character leaves not the screen in a near distance.
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I the Data Editor i found the Standart Gameplay Camera and can make a a own. But how it is possible to use this new Camera? In the normal Triggers only Standart Gameplay is possible. My Main Problem with the normal camera is the reaction Speed. When a Camera is attached to a Unit and the unit is in Move the Camera have always a Rubberband effect because it is lazy.
Okay, a Egoshooter (not third person) is with the camera alone not possible. The Camera in the Data Editor have always 0,4seconds target delay as minimum, every change stop the camera function. You can minimize the effect with target smoot speed increase and maximum delay reduce so your Character leaves not the screen in a near distance.