I'm working on an ancient god map (levelable heroes) ...
I have many questions for you guys :
1) I would like to make a lightning bolt ability that would do 250% of the WEAPON's damage ... So it wouldn't be a fix amount, but it would depend of the unscaled damage of the weapon used by the unit (normally weapon will stay the same).
2) How can i make this lightning bolt come from the sky and not from the caster ?
1.
The only way I know this could be done, is to make the damage effect deal 0 damage, and then deal the damage with a trigger, dealing weapon damage times 2.5.
2. Do like the lurker attack and have the visual created at the target as an independent timed visual. Maybe even consider having a Site (Mover) like the colossus attack to look like the lightning bolt hitting.
I think there might be a good model of a lightning strike already somewhere in the editor.
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1) Thanks for the suggestion, i'll try that ... however, i almost don't use triggers in my maps, i only use data normally concerning units. Could you be a little bit more precise on the trigger you would use ?
2) DrSuperEvil i get the idea of making the animation at the target point, but how do i make the lightning come from the sky ? And i taught lurker's animations (spines) started at the lurker himself no ???
It only looks like that because of the persistent effect offsets. The spikes are created and then attached to the target point using the AttachSetBearingsFrom actor event.
Else you could do like the hellion beam impact site and use a SOp Target Point SOp for actor creation. I would go about creating a hidden model at the target point with a souleater3 beam that has been retextured blue connecting between it and a Site (Mover) actor. The mover then is made to move to the target using events familiar from the colossus.
Rollback Post to RevisionRollBack
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
I'm working on an ancient god map (levelable heroes) ...
I have many questions for you guys :
1) I would like to make a lightning bolt ability that would do 250% of the WEAPON's damage ... So it wouldn't be a fix amount, but it would depend of the unscaled damage of the weapon used by the unit (normally weapon will stay the same).
2) How can i make this lightning bolt come from the sky and not from the caster ?
3) ... [more to come]
@MacSC2: Go
1. The only way I know this could be done, is to make the damage effect deal 0 damage, and then deal the damage with a trigger, dealing weapon damage times 2.5.
2. Do like the lurker attack and have the visual created at the target as an independent timed visual. Maybe even consider having a Site (Mover) like the colossus attack to look like the lightning bolt hitting.
I think there might be a good model of a lightning strike already somewhere in the editor.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@Demtrod: Go
1) Thanks for the suggestion, i'll try that ... however, i almost don't use triggers in my maps, i only use data normally concerning units. Could you be a little bit more precise on the trigger you would use ?
2) DrSuperEvil i get the idea of making the animation at the target point, but how do i make the lightning come from the sky ? And i taught lurker's animations (spines) started at the lurker himself no ???
It only looks like that because of the persistent effect offsets. The spikes are created and then attached to the target point using the AttachSetBearingsFrom actor event.
Else you could do like the hellion beam impact site and use a SOp Target Point SOp for actor creation. I would go about creating a hidden model at the target point with a souleater3 beam that has been retextured blue connecting between it and a Site (Mover) actor. The mover then is made to move to the target using events familiar from the colossus.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@MacSC2: Go
I'd assume this would do the trick for you.
@Demtrod: Go
Thanks a lot, it works like charm !!!
Thank you too DrSuperEvil, i'll mess around with what you said to see what i can do :p