1. I want to change the color of a tile texture. E.g the Belshir Dirt Light, I want to make it another color, which value at the Data can change its color. The tile isnt like in war3 where you can just colorify a custom texture, they are transparent texture and smth tells me it's done frm the editor.
2. Im making a map similar to Lost Viking - I want the unit to be moving slowly to the top of the map (it starts at the bottom and when it reaches the top region with the boss the camera should stop moving of course.
3. The shooting and different weapons - how do I make like LV the weapon to be shooting in just forward direction and damage, some weapons would aim at targets etc.
1. I want to change the color of a tile texture. E.g the Belshir Dirt Light, I want to make it another color, which value at the Data can change its color. The tile isnt like in war3 where you can just colorify a custom texture, they are transparent texture and smth tells me it's done frm the editor.
After searching the web endlessly, I found the answer to this recently. You can 'tint' a unit a different color through events.
But But I specially said Tileset not unit. And Im ready to recolor it as a custom texture but the 2 textures of Dirt Light are TRANS so there is no actual texture to recolor... Or what should I change in the Data?
Also can anyone extract the Shooting and MOving system from Lost Viking, I cant get which triggers exactly do it and I need such system for attack and movement. Also arrow system just diff keys.
Yes but do you know which is the main texture? The Belshirt_Dirt_LightNormal.dds is just the dunes effect over the light dirt and is transparent, the other is totally dark. I need to change the sand texture it uses and I cant find which it is.
Has anyone found a way for the tileset? I cant find the main Belshir texture to change it and use custom reclolored, Besides, if we're to make custom snow since there is no snow tileset, this is also needed to know
1. I want to change the color of a tile texture. E.g the Belshir Dirt Light, I want to make it another color, which value at the Data can change its color. The tile isnt like in war3 where you can just colorify a custom texture, they are transparent texture and smth tells me it's done frm the editor.
2. Im making a map similar to Lost Viking - I want the unit to be moving slowly to the top of the map (it starts at the bottom and when it reaches the top region with the boss the camera should stop moving of course.
3. The shooting and different weapons - how do I make like LV the weapon to be shooting in just forward direction and damage, some weapons would aim at targets etc.
I would use the triggers from Lost Viking game but I dont know which exactly are for the movement and the attack of this type. So if anyone knows.
After searching the web endlessly, I found the answer to this recently. You can 'tint' a unit a different color through events.
UnitBirth.(your unit) - Set Tint Color
But But I specially said Tileset not unit. And Im ready to recolor it as a custom texture but the 2 textures of Dirt Light are TRANS so there is no actual texture to recolor... Or what should I change in the Data?
Also can anyone extract the Shooting and MOving system from Lost Viking, I cant get which triggers exactly do it and I need such system for attack and movement. Also arrow system just diff keys.
1.: It should be possible to modify and re-import the textures. No idea if you can just change the tint in data, did not try that one.
2.: The projectiles are mostly data, they are just launched per trigger. So most of the triggers should be for the levels and the actual movement.
3.: Try a Tutorial
Yes but do you know which is the main texture? The Belshirt_Dirt_LightNormal.dds is just the dunes effect over the light dirt and is transparent, the other is totally dark. I need to change the sand texture it uses and I cant find which it is.
Has anyone found a way for the tileset? I cant find the main Belshir texture to change it and use custom reclolored, Besides, if we're to make custom snow since there is no snow tileset, this is also needed to know
diffuse is the main texture. if it comes out transparent, don't worry about it, tint it how you like and see how it comes out when it goes back in.