Hi, I was wondering how we would make the tower/structure unit placements like the way it is in WC3. In SC2, if a building is placed diagonally to another, zerglings can run through them. I want them to move like this, which would be the way it is in WC3.
its not the size you need to configure, its the footprint, you will need to make create a custom footprint of what size you need and, paint that footprint all unpathable and unbuildable (assuming you don't want stackign towers). This can be a bit fiddly.
Rollback Post to RevisionRollBack
Current Project: Community Project
To post a comment, please login or register a new account.
Hi, I was wondering how we would make the tower/structure unit placements like the way it is in WC3. In SC2, if a building is placed diagonally to another, zerglings can run through them. I want them to move like this, which would be the way it is in WC3.
edit: seems like i don't quite know how to attach pictures first one: http://yfrog.com/e648931776p second one: http://yfrog.com/5zdddgcp
its not the size you need to configure, its the footprint, you will need to make create a custom footprint of what size you need and, paint that footprint all unpathable and unbuildable (assuming you don't want stackign towers). This can be a bit fiddly.