Basically atm I am trying to figure out ways to add more command cards to the editor indirectly since it only allow you to have 4 command cards only and if there was a way to physically add more plz tell me. But for now I am going to assume you can't atm so I wanted to do something different.
Since the command card is able to have more than 1 button on each slot is it possible to have, for example, 6 buttons on card 1 like 3 Learn buttons and 3 skill submenu buttons. Each learn button will also be submenu buttons but be associated with learning abilities. While the 3 skill submenu buttons deal with activating the skills/abilities. So in cards 2,3,4 will have 2 buttons within each slot, a Learn abilitiy button that only be used by pressing a learn button from card 1 and a use skill button only be activated by pressing a skill button in card 1.
In the data folder you are able to add more abilities in each slot, that is why when you use some skills you also get a cancel button while using the skill, like nuke for example. I am trying to see if theres a way around the 4 command card limit.
Understand what my concept is? Hope it makes sense. I've tried to do it in the editor but failed in many ways. I usually can only learn the ability once then it just can only use the abilitiy and i can't level that ability anymore, hence stays at level 1.
lol here's the solution. Add as many abilities as you want to one slot button lets say 2. Now ability 1 will be priority over ability 2 when you place the abilities in the command card of a unit. Now go into triggers and disable ability 1 when a certain key is pressed, you can set this as toggle if you want. So esentially you can't modify how many command cards you can have, it will always be 4 command cards. But by disallowing abilities and allowing them to be turned back on. It will create INFINITY command cards. Such a simple solution.
Unfortunately, you can't have an infinite amount of command cards since each command card can only have a maximum of 32 buttons. This is kind of irritating since I need 5 more <.<
reread my post carefully and understand what I am saying. Have you even tested it?? Even tho you are only allowed to have 4 command cards you can repeatly reuse them by hiding abilities on the card esentially making a brand new card in a way with a toggle option from a key on the keyboard.
Reread my post carefully and understand what I am saying. Even if you reuse them by hiding abilities on the card, you can't make one command card into an infinite of "brand new cards" since you cant have more than 32 abilities on the card. So each command card can become about 2-3 "artificial command" cards with your method. It's not enough for me though.
ah i see i only used 30 abilities for each command card so i quickly assume it was infinte
now there may be another possibility of reusing those same abilities on the same command card by adding behavoirs to abilities in the data folder first then deactivating them for the unit as a toggle key by triggers. Now this is just theory again, as I might go test this out later.
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Basically atm I am trying to figure out ways to add more command cards to the editor indirectly since it only allow you to have 4 command cards only and if there was a way to physically add more plz tell me. But for now I am going to assume you can't atm so I wanted to do something different.
Since the command card is able to have more than 1 button on each slot is it possible to have, for example, 6 buttons on card 1 like 3 Learn buttons and 3 skill submenu buttons. Each learn button will also be submenu buttons but be associated with learning abilities. While the 3 skill submenu buttons deal with activating the skills/abilities. So in cards 2,3,4 will have 2 buttons within each slot, a Learn abilitiy button that only be used by pressing a learn button from card 1 and a use skill button only be activated by pressing a skill button in card 1.
In the data folder you are able to add more abilities in each slot, that is why when you use some skills you also get a cancel button while using the skill, like nuke for example. I am trying to see if theres a way around the 4 command card limit.
Understand what my concept is? Hope it makes sense. I've tried to do it in the editor but failed in many ways. I usually can only learn the ability once then it just can only use the abilitiy and i can't level that ability anymore, hence stays at level 1.
Ahhh nevermind I solved it!!!! Wooot!!!
Ah man, I always prefer seeing that kind of reply followed with the discovered solution;p!. Could possibly help others in the future
lol here's the solution. Add as many abilities as you want to one slot button lets say 2. Now ability 1 will be priority over ability 2 when you place the abilities in the command card of a unit. Now go into triggers and disable ability 1 when a certain key is pressed, you can set this as toggle if you want. So esentially you can't modify how many command cards you can have, it will always be 4 command cards. But by disallowing abilities and allowing them to be turned back on. It will create INFINITY command cards. Such a simple solution.
Unfortunately, you can't have an infinite amount of command cards since each command card can only have a maximum of 32 buttons. This is kind of irritating since I need 5 more <.<
reread my post carefully and understand what I am saying. Have you even tested it?? Even tho you are only allowed to have 4 command cards you can repeatly reuse them by hiding abilities on the card esentially making a brand new card in a way with a toggle option from a key on the keyboard.
Reread my post carefully and understand what I am saying. Even if you reuse them by hiding abilities on the card, you can't make one command card into an infinite of "brand new cards" since you cant have more than 32 abilities on the card. So each command card can become about 2-3 "artificial command" cards with your method. It's not enough for me though.
@Siretu: Go
ah i see i only used 30 abilities for each command card so i quickly assume it was infinte
now there may be another possibility of reusing those same abilities on the same command card by adding behavoirs to abilities in the data folder first then deactivating them for the unit as a toggle key by triggers. Now this is just theory again, as I might go test this out later.