Hi,
Here's the thing. I started making a map some time ago when Legacy of the Void wasn't out yet and used the Marauder unit for my map.
The Marauder at that time had an attack animation that fired rockets from one of his "fists" first and then from the other one. Now with the Marauder change in place for the Legacy of the Void multiplayer, the Marauder fires from both "fists" at the same time.
So basically, since my map was made earlier the Marauders in my map have the old animation, but I want them to have the new animation :P
How do I do that without having to redo the whole map/unit from scratch? Do I change the events somehow, the actors?
I managed to change the rockets being fired simultaniously by copying some stuff from the VoidMultiMod dependency, but the animation is still the same - he lifts one fist and then the other, so it looks silly when both rockets go out together.
I tried changing the animations in the Required and Optional animations sections Narudek, but that didn't change anything in-game.
I added the left and right attack actors and "attached" them to the Marauder and that kinda helped - when he attacks he now sometimes does the double shot, but not all the time. The old animation is still connected somehow.
I checked the events like you said SoulFilcher, but I'm not sure which ones do what and I don't want to mess up the whole unit. Did you mean the Marauder attack actor events or Marauder actor events or something else?
delete the weapon so it can go back to the stock . I think you have to make sure that legacy of the void multiplayer is your primary dependancy as well
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Hi, Here's the thing. I started making a map some time ago when Legacy of the Void wasn't out yet and used the Marauder unit for my map. The Marauder at that time had an attack animation that fired rockets from one of his "fists" first and then from the other one. Now with the Marauder change in place for the Legacy of the Void multiplayer, the Marauder fires from both "fists" at the same time.
So basically, since my map was made earlier the Marauders in my map have the old animation, but I want them to have the new animation :P How do I do that without having to redo the whole map/unit from scratch? Do I change the events somehow, the actors? I managed to change the rockets being fired simultaniously by copying some stuff from the VoidMultiMod dependency, but the animation is still the same - he lifts one fist and then the other, so it looks silly when both rockets go out together.
Please help :P
Did you try go into marauder model and use Required or Optional animations and find the new marauder's one?
Check which animation is called in the actor events, make your events like those.
Thanks for the replies :)
I tried changing the animations in the Required and Optional animations sections Narudek, but that didn't change anything in-game.
I added the left and right attack actors and "attached" them to the Marauder and that kinda helped - when he attacks he now sometimes does the double shot, but not all the time. The old animation is still connected somehow.
I checked the events like you said SoulFilcher, but I'm not sure which ones do what and I don't want to mess up the whole unit. Did you mean the Marauder attack actor events or Marauder actor events or something else?
delete the weapon so it can go back to the stock . I think you have to make sure that legacy of the void multiplayer is your primary dependancy as well