I'm having an issue with one of my custom weapons, it works mostly fine with just one exception. the attack doesn't have the same range as the weapon does.
Unit=====>Attack stops======>Target
This wouldn't be that much of an issue if it wasn't for the fact that sometimes the unit is close enough that the attack "seems" to actually hit, and yet nothing happens, until the unit and the target get closer and then the attack actually hits.
Does anyone have any idea why this could be happening?
Yea, I know, I have 11 other projectiles that work perfectly, it's just this one that seems to be tempermental. I've tried increasing the range, but it has no affect, other than basically increasing the aquisition range. The projectile still only seems to travel around 7 or 8 units. Obviously I could reduce the range to fit, but that's a compromise I'm not willing to take at the moment.
Edit: Fixed it, apparently some other effects were creating confusion for the engine it seems, I removed those effects, as they weren't supposed to be attached to anything anyways, and now it works.
Thanks for the help anyways Mienk, much apprieciated.
I'm having an issue with one of my custom weapons, it works mostly fine with just one exception. the attack doesn't have the same range as the weapon does.
Unit=====>Attack stops======>Target
This wouldn't be that much of an issue if it wasn't for the fact that sometimes the unit is close enough that the attack "seems" to actually hit, and yet nothing happens, until the unit and the target get closer and then the attack actually hits.
Does anyone have any idea why this could be happening?
I haven't played mush with missiles, but I'm betting your problem is related to that. There are attacks and then there are projectile/missile attacks.
Yea, I know, I have 11 other projectiles that work perfectly, it's just this one that seems to be tempermental. I've tried increasing the range, but it has no affect, other than basically increasing the aquisition range. The projectile still only seems to travel around 7 or 8 units. Obviously I could reduce the range to fit, but that's a compromise I'm not willing to take at the moment.
Edit: Fixed it, apparently some other effects were creating confusion for the engine it seems, I removed those effects, as they weren't supposed to be attached to anything anyways, and now it works.
Thanks for the help anyways Mienk, much apprieciated.
@Wolf1322: Go
Yea, it can always be pretty temperamental. I'm having an issue with something in the GXE too, it's quiet annoying because everything seems right.