Maybe its easy, but i dont get this.
Im copy and rename a sniping ability from nova, and give it to to marine. But when im using this ability, marine doesnt do anything. Bullet just go from model without any attack animation.
So you will need to make something similar in the marine actor. He doesn't have a work animation, but perhaps you could use his "Stand Ready" animation.
@SBeier: Go
But, where i need to add this animation? Dont know what field to use :(
I mean. i know how to add actors, but how use them when hero use ability?
Maybe its easy, but i dont get this. Im copy and rename a sniping ability from nova, and give it to to marine. But when im using this ability, marine doesnt do anything. Bullet just go from model without any attack animation.
For all stuff related to the display of units/effects in game.. look for actors ;)
The nova actor has two events related to the snipe ability
Abil.NovaSnipe.SourceCastStart
AnimBracketStart Spell Work, Start Work Work, End
Abil.NovaSnipe.SourceCastStop
AnimBracketStop Spell
So you will need to make something similar in the marine actor. He doesn't have a work animation, but perhaps you could use his "Stand Ready" animation.
@SBeier: Go But, where i need to add this animation? Dont know what field to use :( I mean. i know how to add actors, but how use them when hero use ability?
NVM, thank for help! I find a tutor about that :)
Okay! I create this ability, it works with animation..but how to create this flying bullet effect?