There are premade "zerg slime cover" models, generic ones used by the Overseer's Contaminate and the Leviathan's Biostasis (there might be a few unused ones in the model list too)
Then there's a few specialised ones to cover Terran buildings, as seen during Outbreak.
You can attach any of these via actors. Usually you'll have a Model actor for the infestation, which you could, for example, create via an "Actor Creation->Create [Infestation Model]" event in the unit's actor. Compare with "Infestation[Terran building]" and "Contaminate Model"
The actual models used are fixed though, you can't make a Colossus covered in Zerg slime like Infested Marines are without making your own model (which takes ages and can't be done in the editor itself)
I would like to make a unit look infested via the data editor since im not so good at triggers, if its possible of course.
There are premade "zerg slime cover" models, generic ones used by the Overseer's Contaminate and the Leviathan's Biostasis (there might be a few unused ones in the model list too)
Then there's a few specialised ones to cover Terran buildings, as seen during Outbreak.
You can attach any of these via actors. Usually you'll have a Model actor for the infestation, which you could, for example, create via an "Actor Creation->Create [Infestation Model]" event in the unit's actor. Compare with "Infestation[Terran building]" and "Contaminate Model"
The actual models used are fixed though, you can't make a Colossus covered in Zerg slime like Infested Marines are without making your own model (which takes ages and can't be done in the editor itself)
Ah i see. Thanks
The campaign dependencies come with some corrupted models for viking and battlecruiser.
You need to create actors of the model type for your corrupted stuff.
Set the Hosting - Host - Subject to your unit to infest
Add SOps for attachment point, offset and explicit rotation
Look up the Uberlisk or one of the other attachment tutorials if you need help.
Be creative there are alot of good slimey bloated pulsating models for the char doodads that you could use.
have a look at these units made by adding attachments to a viking
http://forums.sc2mapster.com/development/data/16171-weekly-data-exercise-6-the-ubers/
http://forums.sc2mapster.com/resources/project-workplace/4286-contest-creature/?page=2#posts
Under actor events get the actors to be created when the infested unit has a hidden behavior on it and destroy them on unit death.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg