How would I go about changing the point at which a units attack animation starts playing?
Using the marines, I tried changing the damage point, but they still played the gun firing animation instantly. Basically I want marines to have to lign up their shots before firing by adding a little delay before the attack. The damage point field affects when the damage is dealt, but I would like to see the animation delayed too (obviously).
Ok, for future reference, I had to change the actor events. The problem with the marine was that instead of playing the attack animation when the attack effect started, it played when the unit started attacking (See the marauder for example).
Anyway, SOLVED.
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How would I go about changing the point at which a units attack animation starts playing?
Using the marines, I tried changing the damage point, but they still played the gun firing animation instantly. Basically I want marines to have to lign up their shots before firing by adding a little delay before the attack. The damage point field affects when the damage is dealt, but I would like to see the animation delayed too (obviously).
Ok, for future reference, I had to change the actor events. The problem with the marine was that instead of playing the attack animation when the attack effect started, it played when the unit started attacking (See the marauder for example).
Anyway, SOLVED.