For my map I need a flag and control points. Both should be activated after a X second channel time. It would be prefered if both are units (or structures) and you can start activating them via right-click (aka smart command).
I know that if you right-click an enemy unit smart command makes you attack it and if you right-click an allied unit and have repair and it's repairable you repair it. So it should be possible to make units start activating the flag or control point when you rightclick them.
I also am not sure whats the best way to go about the things that happen after activation. The flag should be carried by the person activating it and the control points should be converted the way it works in WoW. (Activating a control point flags it for your team but doesn't grant you anything - only if you hold it for a certain time it will start granting you things. If an enemy flags your control point and you activate it again it is instantly reset to the state in which it grants things.)
Mostly because of the abilities to activate the flag/control point. The rest I want to do with triggers. I thought someone could help me understand smart command and give a good example of how the abilities have to look like to work smoothly with triggers.
You're too vague, I have no idea what you mean, and don't make a comparison to WoW, serious 'craft players and moders will lynch you if you mention it again.
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For my map I need a flag and control points. Both should be activated after a X second channel time. It would be prefered if both are units (or structures) and you can start activating them via right-click (aka smart command).
I know that if you right-click an enemy unit smart command makes you attack it and if you right-click an allied unit and have repair and it's repairable you repair it. So it should be possible to make units start activating the flag or control point when you rightclick them.
I also am not sure whats the best way to go about the things that happen after activation. The flag should be carried by the person activating it and the control points should be converted the way it works in WoW. (Activating a control point flags it for your team but doesn't grant you anything - only if you hold it for a certain time it will start granting you things. If an enemy flags your control point and you activate it again it is instantly reset to the state in which it grants things.)
What would be the smoothest approach?
Anyone?
@Scythe1250: Go
This sounds like it is operated best with triggers, why are you in the data section?
Mostly because of the abilities to activate the flag/control point. The rest I want to do with triggers. I thought someone could help me understand smart command and give a good example of how the abilities have to look like to work smoothly with triggers.
@Scythe1250: Go
You're too vague, I have no idea what you mean, and don't make a comparison to WoW, serious 'craft players and moders will lynch you if you mention it again.