[Unit] "UI: Fog Visibility" or [Actor] "Actor: Fog Visibility"?
The one at the unit is only for the UI, e.i. minimap. The actor one is the one you want to set. Also make sure that [Model] "Flags" has "Fog of War" on the list.
I have actually both, actor's and unit's field of Fog Visibility set to 'Hidden".
And the model has "fog of war" flag turned on too. But units are still visible under fog. So, seems like there are some other options need to be changed to make it invisible...
So, I've set "hidden" value of Fog visibility field, but still my object is visible under the fog.
But it's not a regular unit whose visibility works right. My unit is like this:
So, how to hide under the fog this kind of unit? Maybe there are some flags to set? Or I should change unit's object type or something?
@Zolden: Go
[Unit] "UI: Fog Visibility" or [Actor] "Actor: Fog Visibility"?
The one at the unit is only for the UI, e.i. minimap. The actor one is the one you want to set. Also make sure that [Model] "Flags" has "Fog of War" on the list.
I have actually both, actor's and unit's field of Fog Visibility set to 'Hidden".
And the model has "fog of war" flag turned on too. But units are still visible under fog. So, seems like there are some other options need to be changed to make it invisible...
Tried the Penalty Revealed and Create Visible unit flags?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
omg, i'm sorry, it's so stupid
just realized, that my objects have been created for player 1 ;/