Howdy - I'm trying to create an ability for my character that behaves as a hookshot. I have the major mechanics working, however I can't for the life of me get a beam to connect between the missile I'm launching and the character that is launching it.
I am creating the projectile using OneTwo's fireball tutorial along with Kueken531's collision detection tutorial to pass along ownership of the collision credit, and am using a simple continuous beam actor to do the job (another simple continuous beam connects my caster to the target if it hits, and that works fine). I've tried having the beam spawn from starting the persistent target search effect and have also tried using the missile launch effect, but neither of these seem to work.
Any suggestions, or is it even possible to target the missile in this manner?
Howdy - I'm trying to create an ability for my character that behaves as a hookshot. I have the major mechanics working, however I can't for the life of me get a beam to connect between the missile I'm launching and the character that is launching it.
I am creating the projectile using OneTwo's fireball tutorial along with Kueken531's collision detection tutorial to pass along ownership of the collision credit, and am using a simple continuous beam actor to do the job (another simple continuous beam connects my caster to the target if it hits, and that works fine). I've tried having the beam spawn from starting the persistent target search effect and have also tried using the missile launch effect, but neither of these seem to work.
Any suggestions, or is it even possible to target the missile in this manner?
Thanks.
Have a look at this post. Note, that it is from 2010, so I am not sure, if everything still works 100%.
@Kueken531: Go
This looks to be exactly what I was trying to do! I'll give it a shot when I get a chance. :-)
Edit: Works perfectly! Just had to create a dummy effect that starts when the shot returns or collides to destroy it. Thanks!