I've created alot of units for my map, they all are similar. And all weapons act good. But I just faced strange unexpected situation, after I created the minotaur: when he stands, his axe is small. When he moves, his axe become larger.
All units/ators are the same, they are just copies of each other. The only difference is a model. Seems like there is something wrong with minotaur model. But how can a model affect an actor? Anyone has any idea how to stop this axe growing?
Prepare for an even less helpful one- I have no idea. Did you try restarting the editor and everything? Sometimes it just bugs out. If the problem persists, I don't know what to tell you. Try deleting the actor and then making again. There may have been an error in duplication.
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And the actor is ok, because when I change the model to any other one, everything become ok, And when I set minotaur model back, the bug returns. So seems like this bug is attached to the .m3 model, but how is it possible? Anyway, I'll just export something else instead of this model, at least it will look less like a mummy :)
I know this is an old post but for future users reference I have solved this problem the issue is that the wow model viewer that you use to export the weapon model has a weird habit of adding a 1 frame animation to the model that increases the models scale. This can be fixed in 3DS Max but selecting the whole model and right clicking the animation bar and saying delete all key frames. Otherwise there is no way to fix this in the editor itself as of right now.
Note: Not all weapons have this issue of 30 swords i have looked at only 7 did not have this issue I hope this clears things up for someone sure took me a long time to figure out
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I've created alot of units for my map, they all are similar. And all weapons act good. But I just faced strange unexpected situation, after I created the minotaur: when he stands, his axe is small. When he moves, his axe become larger.
All units/ators are the same, they are just copies of each other. The only difference is a model. Seems like there is something wrong with minotaur model. But how can a model affect an actor? Anyone has any idea how to stop this axe growing?
@Zolden: Go
The mummy, you mean?...
@illidans911: Go
Oh man that was such a helpful comment.
Prepare for an even less helpful one- I have no idea. Did you try restarting the editor and everything? Sometimes it just bugs out. If the problem persists, I don't know what to tell you. Try deleting the actor and then making again. There may have been an error in duplication.
Yes, I've tried to restart the editor.
And the actor is ok, because when I change the model to any other one, everything become ok, And when I set minotaur model back, the bug returns. So seems like this bug is attached to the .m3 model, but how is it possible? Anyway, I'll just export something else instead of this model, at least it will look less like a mummy :)
I had the same sort of issue back in WC3 with WoW models...
I didn't even change the model. I've just changed the walk animation to the run one. And the problem disappeared.
@Zolden: Go
Ya, there tends to be bugs with certain model imports. I'm sure it has to do with the animation setup when exporting them.
I know this is an old post but for future users reference I have solved this problem the issue is that the wow model viewer that you use to export the weapon model has a weird habit of adding a 1 frame animation to the model that increases the models scale. This can be fixed in 3DS Max but selecting the whole model and right clicking the animation bar and saying delete all key frames. Otherwise there is no way to fix this in the editor itself as of right now.
Note: Not all weapons have this issue of 30 swords i have looked at only 7 did not have this issue I hope this clears things up for someone sure took me a long time to figure out