Hey there, I am trying to create something but I can't seem to figure out how to do it.
Essentially, what I am wanting to do, is have it where, a building will spawn X amount of X units, and then those units will go attack a certain point. Such as, if there is a spawning pool, I want it to spawn 10 zerglings every 10 seconds, and I want them to attack any enemies they encounter until they reach point A. This spawn will need to be continuous until the building is destroyed.
Something like Special Forces has done, where it spawns units and they attack the fortress. I have looked at SF but found it rather confusing how they did it.
I posted in the Data section as I believe it can be done with data. I guess whichever is easier, but I also don't want a bunch of triggers, especially if I decide if I want to do multiple buildings.
There are two methods. One is use an Arm Magazine ability to do the spawning which can then be directed to the target using a weapon and Attack ability on the spawning structure. An alternative is to use the Create Unit effect and then send them to the target using an Issue Order effect.
Rollback Post to RevisionRollBack
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
How do i set the target for my issue order command to a certain point or ubit on the map?
I would assume, with target-target point. But then, how do i set my custom target point?
Hey there, I am trying to create something but I can't seem to figure out how to do it.
Essentially, what I am wanting to do, is have it where, a building will spawn X amount of X units, and then those units will go attack a certain point. Such as, if there is a spawning pool, I want it to spawn 10 zerglings every 10 seconds, and I want them to attack any enemies they encounter until they reach point A. This spawn will need to be continuous until the building is destroyed.
Something like Special Forces has done, where it spawns units and they attack the fortress. I have looked at SF but found it rather confusing how they did it.
How can I do something like this? Thanks!
Depends, do you want to use data or triggers?
@Tekaichi: Go
I posted in the Data section as I believe it can be done with data. I guess whichever is easier, but I also don't want a bunch of triggers, especially if I decide if I want to do multiple buildings.
Can you define point A?
There are two methods. One is use an Arm Magazine ability to do the spawning which can then be directed to the target using a weapon and Attack ability on the spawning structure. An alternative is to use the Create Unit effect and then send them to the target using an Issue Order effect.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
How do i set the target for my issue order command to a certain point or ubit on the map? I would assume, with target-target point. But then, how do i set my custom target point?
@DrSuperEvil: Go
Point A is a building, a planetary fortress. They have to attack everything in there path until they get there.
Then issue order to use the attack ability to the point of the unit.
@IcyJay: Go
Use a Search Area effect maybe make the target require a buff so other units can set the target even.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg