I would like the stalker unit to have a longer charge (the blue light on his forehead) before he shoots the weapon, I've tried messing with a few different data fields but none of them seem to do it. Also, will this charge stop if the unit become invulnerable or will it carry though and just cause no damage since it has alrdy initiated an attack? On my map a shield can be activated and I want to encourage people to use it while the unit charges its attack.
I would find the actor/model for the beam itself and try slowing that down in the data editor. I managed to do that for a doodad that I wanted to appear powered down. I'm not sure what you'll have to play with to sync up the attack time once you manage to change the animation time.
I would find the actor/model for the beam itself and try slowing that down in the data editor. I managed to do that for a doodad that I wanted to appear powered down. I'm not sure what you'll have to play with to sync up the attack time once you manage to change the animation time.
Think Damage Point is the field to sync up damage with the animation.
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I would like the stalker unit to have a longer charge (the blue light on his forehead) before he shoots the weapon, I've tried messing with a few different data fields but none of them seem to do it. Also, will this charge stop if the unit become invulnerable or will it carry though and just cause no damage since it has alrdy initiated an attack? On my map a shield can be activated and I want to encourage people to use it while the unit charges its attack.
@Hightree: Go
I would find the actor/model for the beam itself and try slowing that down in the data editor. I managed to do that for a doodad that I wanted to appear powered down. I'm not sure what you'll have to play with to sync up the attack time once you manage to change the animation time.
Think Damage Point is the field to sync up damage with the animation.