So, I know through the Text Editor one can rename unit attributes as they appear on the Units' Data, but how would one go about renaming the same attributes as they appear in the trigger GUI, by which I mean this:
Because if I change the attribute via data, it displays fine on the unit, but the triggers still try to read the normal attribute and throw an error saying the Unit Group is empty (because it's searching for an attribute that doesn't exist).
but you only change names right? indexes should be same, are you sure you run your function correctly? you tried temporally resetting attributes back? Also try getting units on entire map just to be sure it's the filter error
Ya I tested the script multiple times swapping back and forth between default and with the changed name. This is the only reason I figured it was reading the name and not just the index link. I spent a solid hour testing a single filter with a different name vs. with the default name. I even tried changing the name of the PresetValue/Name/lib_Ntve_ 's. No luck. Which is why I was wondering.
If there's no way, it won't break my map... but I would reeaaalllyy like to find a way to fix this.
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So, I know through the Text Editor one can rename unit attributes as they appear on the Units' Data, but how would one go about renaming the same attributes as they appear in the trigger GUI, by which I mean this:
Anyone know how I could rename these?
Why you need to change it in the trigger GUI? The unit data shows ingame, unless your triggers fail it should not be revealed ingame.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Because if I change the attribute via data, it displays fine on the unit, but the triggers still try to read the normal attribute and throw an error saying the Unit Group is empty (because it's searching for an attribute that doesn't exist).
And I suppose manually typing in the attribute name into the trigger is no good?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
it uses indexes with some odd bitshifts
@iE4TM4PS: Go
but you only change names right? indexes should be same, are you sure you run your function correctly? you tried temporally resetting attributes back? Also try getting units on entire map just to be sure it's the filter error
@Nerfpl: Go
Ya I tested the script multiple times swapping back and forth between default and with the changed name. This is the only reason I figured it was reading the name and not just the index link. I spent a solid hour testing a single filter with a different name vs. with the default name. I even tried changing the name of the PresetValue/Name/lib_Ntve_ 's. No luck. Which is why I was wondering.
If there's no way, it won't break my map... but I would reeaaalllyy like to find a way to fix this.