Basically, I'd love to know if there's a way to play an animation from the end to the beginning. E.g. a dead unit rising up from the ground and becoming alive... Or make it walk backwards...
Im not sure if there is a native way of doing this, but I know that we did a workaround in triggers by using the "set animation completion %" actor message in a loop with a very small wait inbetween.
Of course there will be a slight stutter in the animation and performance is not optimal either, so I would also be interested in an alternative solution.
There is no native way to do it. Mille's workaround is the way to go. You can actually do it in data, but it would require 1 event per frame, so it is not really practical; I would use triggers the way he describes.
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Basically, I'd love to know if there's a way to play an animation from the end to the beginning. E.g. a dead unit rising up from the ground and becoming alive... Or make it walk backwards...
Im not sure if there is a native way of doing this, but I know that we did a workaround in triggers by using the "set animation completion %" actor message in a loop with a very small wait inbetween.
Of course there will be a slight stutter in the animation and performance is not optimal either, so I would also be interested in an alternative solution.
There is no native way to do it. Mille's workaround is the way to go. You can actually do it in data, but it would require 1 event per frame, so it is not really practical; I would use triggers the way he describes.