I encountered a problem with my onslaught type map. I have captureable towers (which is done with triggers). I want these to link up (if you played UT you know what i mean), and it is done currently with an aura, that gives nearby powernodes (unit type validator) a healerr effect gives energy to the power nodes(or towers i tend to switch them up :) ). I have set it up that its autocast ability->search area->create healer. Currently it applies the create healer all targets, but the beam just to one.
Currently the beam is set to Ability.TargetChannel.Start -> Create and .Stop->Destroy.
I want to modify this to give out a buff which adds a weapon to the towers (which I can do), and the beams to go every nearby tower that the buff has. Currently I have given the power nodes a beam weapon based on ProsaicMuses tutorial (the lancer one), and I want this buff-weapon to give the power nodes.
How would I do that?
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I encountered a problem with my onslaught type map. I have captureable towers (which is done with triggers). I want these to link up (if you played UT you know what i mean), and it is done currently with an aura, that gives nearby powernodes (unit type validator) a healerr effect gives energy to the power nodes(or towers i tend to switch them up :) ). I have set it up that its autocast ability->search area->create healer. Currently it applies the create healer all targets, but the beam just to one. Currently the beam is set to Ability.TargetChannel.Start -> Create and .Stop->Destroy.
I want to modify this to give out a buff which adds a weapon to the towers (which I can do), and the beams to go every nearby tower that the buff has. Currently I have given the power nodes a beam weapon based on ProsaicMuses tutorial (the lancer one), and I want this buff-weapon to give the power nodes. How would I do that?