I cant get turrests to work either. I tried to use the xel naga turret model to make a turret. Did not work..and there are no good tutorials. Any advice would be good.
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There are two meanings to the word "turret": the military form is a rotating base on which a gun is mounted. The architectural meaning is a small tower. The "Xel Naga Turret" doodad is using the word in the architectural sense, which is why it does not have the correct attach points or animations to set up as a turret in the military sense.
To the OP, under the Sentry Gun unit's weapons, set the turret to "Auto Turret", that'll cause it to spin while idle.
Somewhat related question: I have a tower with a turret set to always idle (read: disabled the weapon). So this turret is permanently spinning, that is until i morph the tower to its upgraded form.
If i build it directly, it works. If i use the train ability to create it, it works as well. Just not if i use morph.
Got all attachments and turrets created trough actors, everything is working actually, the beam coming out of its top, the 4 models i attached to the turret itself, but it is no longer spinning :-/
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I setup the Sentry Turret as a building and now it's no longer rotating in a circular motion like the other turrets. Exactly how do I make it do this?
Combat - Turrets and Combat - Weapons fields in the Unit section.
Never tried, but that should work.
I cant get turrests to work either. I tried to use the xel naga turret model to make a turret. Did not work..and there are no good tutorials. Any advice would be good.
There are two meanings to the word "turret": the military form is a rotating base on which a gun is mounted. The architectural meaning is a small tower. The "Xel Naga Turret" doodad is using the word in the architectural sense, which is why it does not have the correct attach points or animations to set up as a turret in the military sense.
To the OP, under the Sentry Gun unit's weapons, set the turret to "Auto Turret", that'll cause it to spin while idle.
Thanks man, you did it again.
Somewhat related question: I have a tower with a turret set to always idle (read: disabled the weapon). So this turret is permanently spinning, that is until i morph the tower to its upgraded form. If i build it directly, it works. If i use the train ability to create it, it works as well. Just not if i use morph.
Got all attachments and turrets created trough actors, everything is working actually, the beam coming out of its top, the 4 models i attached to the turret itself, but it is no longer spinning :-/