I have 3 abilities/behaviors I'm trying to create on my map.
1) I'm trying to make a unit that when low on hp it tries to run up to enemies and suicide. How do I get this unit to stop attacking when its low on health and try to suicide?
2) Can I make a unit get extra minerals when it get a kill?
3) How can I make an ability that when used has the controlling player lose control. The unit then begins to attack allies and enemies alike.
1) Have a buff that is disabled when life is high but disables the Attack ability when enabled. The buff then uses a periodic Search Area effect to Issue Order the unit to use the suicide ability on the target.
2) Needs a buff with a damage response on attacker that applies a second buff with a damage response on defender when damage is fatal that uses a Modify Player effect on the caster.
3) Use a neural parasite like buff that sets the owning player to the hostile player (brown).
We were all like that to begin with. I just spent hours trawling though examples from ingame trying to understand how they work. Even still occasionally find a piece of gold.
For example looking at how the lurker attack works combined with the hellion attack and the spine crawler allowed me to create this walker. Although the turn sensor was thanks to the principle of the doppler effect.
ATTACHMENTS
Screenshot2012-10-26_20_56_44.jpg
Rollback Post to RevisionRollBack
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
I have 3 abilities/behaviors I'm trying to create on my map.
1) I'm trying to make a unit that when low on hp it tries to run up to enemies and suicide. How do I get this unit to stop attacking when its low on health and try to suicide?
2) Can I make a unit get extra minerals when it get a kill?
3) How can I make an ability that when used has the controlling player lose control. The unit then begins to attack allies and enemies alike.
@TheObeseBeast: Go
They sound like abilities that need to be triggered, especially #3.
For #2, do you mean bounty, or additional bounty like 10% more bounty? I saw the % bounty done in Element TD. The #1 has to be triggered.
1) Have a buff that is disabled when life is high but disables the Attack ability when enabled. The buff then uses a periodic Search Area effect to Issue Order the unit to use the suicide ability on the target.
2) Needs a buff with a damage response on attacker that applies a second buff with a damage response on defender when damage is fatal that uses a Modify Player effect on the caster.
3) Use a neural parasite like buff that sets the owning player to the hostile player (brown).
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Thank you for your responses. I'm trying to do as much as I can in the Data Editor in order to understand it better.
We were all like that to begin with. I just spent hours trawling though examples from ingame trying to understand how they work. Even still occasionally find a piece of gold.
For example looking at how the lurker attack works combined with the hellion attack and the spine crawler allowed me to create this walker. Although the turn sensor was thanks to the principle of the doppler effect.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg