I'm creating an orbital strike ability for my map. It uses a persistent effect with random offsets to fire mothership beams at random points around a target. The problem is that I don't know how to change the point where the beam launches from. I can use site operations to give an offset, but that is only relative to the caster unit. So when I give it a +20z offset, it fires the beam from above the caster when I want it to come from above the target. Anyone know how I would do this?
I'm creating an orbital strike ability for my map. It uses a persistent effect with random offsets to fire mothership beams at random points around a target. The problem is that I don't know how to change the point where the beam launches from. I can use site operations to give an offset, but that is only relative to the caster unit. So when I give it a +20z offset, it fires the beam from above the caster when I want it to come from above the target. Anyone know how I would do this?
-Wraith
What about using SOpTargetPoint and your SOp+20z together?
Create a Site actor above the target that the action actor uses as a lauch site.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@Kueken531: Go
That did it, thanks.