Seems to be lacking. A workaround would be to use a trigger to listen for the learn ability being used and when it is apply a hidden stacking behavior to the unit. Then you could use a behavior count validator to compare against the highest level learned so far.
I couldn't find a way, so I used triggers directly. Probably you don't need to do much stuff in the data editor with requires a validator like this (multiple effects/costs can cover much).
I wanted to get around making multiple effects when the only thing that changed was the damage. Most of my abilities are chains of 5+ effects. Is there a way to get around duplicating all of them just to change damage.
I was hoping I could have a single chain and at the end validators would decide which damage effect to apply.
I don't have the attention span to waste my time duplicating trivial things.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
How do you make a validator which checks the current level of a learnable ability?
Bump.
Seems to be lacking. A workaround would be to use a trigger to listen for the learn ability being used and when it is apply a hidden stacking behavior to the unit. Then you could use a behavior count validator to compare against the highest level learned so far.
I couldn't find a way, so I used triggers directly. Probably you don't need to do much stuff in the data editor with requires a validator like this (multiple effects/costs can cover much).
@fr0d0b0ls0n: Go
I wanted to get around making multiple effects when the only thing that changed was the damage. Most of my abilities are chains of 5+ effects. Is there a way to get around duplicating all of them just to change damage.
I was hoping I could have a single chain and at the end validators would decide which damage effect to apply.
I don't have the attention span to waste my time duplicating trivial things.