I've given my queen the option to 'vomit' on her target, and I'd like to use the whole corruption animation + sound as the casting animation. The problem here is that I don't know how to do this. I've messed around with the actors but I just don't understand how it works. Can anyone help me with this?
@DaanSterk: Go You have to find the entries for the sound and visual effects, then add events for your ability. Duplicate the event that creates the visual when the Corruption ability is cast (or the behavior is applied) and modify this duplicated entry to point to your ability/behavior.
@DaanSterk: Go You have to find the entries for the sound and visual effects, then add events for your ability. Duplicate the event that creates the visual when the Corruption ability is cast (or the behavior is applied) and modify this duplicated entry to point to your ability/behavior.
I've been trying to figure out how this works all day now. I just still don't get it.
Why does it have to be this hard?! *Rages*
The corrupter ability is pretty straight forwards. It uses a Create Persistent to use an Apply Behavior effect initially while using a periodic Launch Missile effect for visuals. There should be no issues using the original create persistent.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
I've given my queen the option to 'vomit' on her target, and I'd like to use the whole corruption animation + sound as the casting animation. The problem here is that I don't know how to do this. I've messed around with the actors but I just don't understand how it works. Can anyone help me with this?
@DaanSterk: Go You have to find the entries for the sound and visual effects, then add events for your ability. Duplicate the event that creates the visual when the Corruption ability is cast (or the behavior is applied) and modify this duplicated entry to point to your ability/behavior.
I've been trying to figure out how this works all day now. I just still don't get it.
Why does it have to be this hard?! *Rages*
The corrupter ability is pretty straight forwards. It uses a Create Persistent to use an Apply Behavior effect initially while using a periodic Launch Missile effect for visuals. There should be no issues using the original create persistent.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg