I want to indicate what unit is getting an applied aura effect (which i've set up already) by attaching an effect to the unit it's affecting (such as the archon glowy effect), but i can't figure out how to do it. Can anyone help? For bonus points, show me how to provide some sort of range ring so i can indicate the radius of effect for my aura. Thanks! :D
You create a new actor, type Model, based on Model Animation Style One Shot. in the Art field you choose the model you want, and then in the Events+ field, make the following events.
You create a new actor, type Model, based on Model Animation Style One Shot. in the Art field you choose the model you want, and then in the Events+ field, make the following events.
Behavior.X.On -> Create
Behavior.X.Off -> Destroy
That link helped a ton with the range ring, thanks!
Now for effects, the thing is i'm using a behavior that applies a periodic Search Area effect which then activates another effect which applies my buff. The behavior is only present on the source unit. Should i rework my system to apply a behavior to the target units?
The "X" value in BorgDragon's solution should be whatever buff you're going to display... it should be the the buff you're referring to when you say "...another effect which applies my buff".
If you're only seeing the visuals on the source unit, it probably means that you're attaching the Actor (the visuals) to the behavior that searches the area, not the actual buff behavior.
The "X" value in BorgDragon's solution should be whatever buff you're going to display... it should be the the buff you're referring to when you say "...another effect which applies my buff".
If you're only seeing the visuals on the source unit, it probably means that you're attaching the Actor (the visuals) to the behavior that searches the area, not the actual buff behavior.
By buff, i mean a generic improvement to a unit, not an actual Buff behavior. :P
I want to indicate what unit is getting an applied aura effect (which i've set up already) by attaching an effect to the unit it's affecting (such as the archon glowy effect), but i can't figure out how to do it. Can anyone help? For bonus points, show me how to provide some sort of range ring so i can indicate the radius of effect for my aura. Thanks! :D
k'bump!
@RCIX: Go
follow this link to see how to get the range ring setup. http://www.stardepot.org/47/range-indicators
You create a new actor, type Model, based on Model Animation Style One Shot. in the Art field you choose the model you want, and then in the Events+ field, make the following events.
That link helped a ton with the range ring, thanks!
Now for effects, the thing is i'm using a behavior that applies a periodic Search Area effect which then activates another effect which applies my buff. The behavior is only present on the source unit. Should i rework my system to apply a behavior to the target units?
@RCIX: Go
The "X" value in BorgDragon's solution should be whatever buff you're going to display... it should be the the buff you're referring to when you say "...another effect which applies my buff".
If you're only seeing the visuals on the source unit, it probably means that you're attaching the Actor (the visuals) to the behavior that searches the area, not the actual buff behavior.
By buff, i mean a generic improvement to a unit, not an actual Buff behavior. :P
Anyway, I reworked my system and I think i have it working like i want. Thanks for the help guys!