I have a unit that I want to start at -5 height and come up to -2 when a behavior is applied. Problem is, behaviors won't push a unit underneath the ground (to a negative height), so I used a SOp to change the height. But with a SOp attachment, the unit ignores the behavior that changes its height. What's a way around this?
That would be awesome. I am having some trouble getting an actor event to change the unit's Z-axis position. It's actually a unit that has a doodad model, does this affect anything? (I'm guessing no, just throwing it out there).
I have a unit that I want to start at -5 height and come up to -2 when a behavior is applied. Problem is, behaviors won't push a unit underneath the ground (to a negative height), so I used a SOp to change the height. But with a SOp attachment, the unit ignores the behavior that changes its height. What's a way around this?
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@Bilxor: Go
Under the units actor go to events events + and add an event that fires on the behavior and sets the height there. Or do it through triggers by event
I can do a tut for you when i get home from work.
@eliek: Go
That would be awesome. I am having some trouble getting an actor event to change the unit's Z-axis position. It's actually a unit that has a doodad model, does this affect anything? (I'm guessing no, just throwing it out there).
<Click Here> To See My Epic Single Player Campaign (LifeForceCampaign.com)
I cannot confirm this, my units with SOps and height behaviors work just fine.
If in doubt just attach it to a hidden marine Model type actor that changes scale to oush it under the surface.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
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