I'm fairly new to the data editor and have been following OneTwoSC's td tutorial to familiarize myself with it more. I have made a new unit which is a photon cannon duplicated and changed to be a dark templar tower. After following all the steps the dark templar tower works fine except when i place it the photon cannon shadow remains. Im just wondering what field i have to change to get rid of the cannon shadow as im sure ive followed all the steps right, ive tried poking around a bit but being new to the data editor im not comfortable messing with it too much. (just to be clear i dont want to remove shadows i want a DT one)
Until ive figured this out i will put the tutorial on hold, so any help is appreciated THX!
That is actually not a shadow. The photon cannon has a custom splat actor which darkens the ground underneath it in the shape of photon cannon.
You can delete your duplicated version of that splat actor and it should go away. Actual shadows are dynamically generated from the models at anything but lowest settings, so you should see the shadow of a dark templar automatically by just using the dark templar model.
I actually have no idea why this splat exists for the photon cannon in the first place.
I'm fairly new to the data editor and have been following OneTwoSC's td tutorial to familiarize myself with it more. I have made a new unit which is a photon cannon duplicated and changed to be a dark templar tower. After following all the steps the dark templar tower works fine except when i place it the photon cannon shadow remains. Im just wondering what field i have to change to get rid of the cannon shadow as im sure ive followed all the steps right, ive tried poking around a bit but being new to the data editor im not comfortable messing with it too much. (just to be clear i dont want to remove shadows i want a DT one)
Until ive figured this out i will put the tutorial on hold, so any help is appreciated THX!
@staminized: Go
That is actually not a shadow. The photon cannon has a custom splat actor which darkens the ground underneath it in the shape of photon cannon. You can delete your duplicated version of that splat actor and it should go away. Actual shadows are dynamically generated from the models at anything but lowest settings, so you should see the shadow of a dark templar automatically by just using the dark templar model.
I actually have no idea why this splat exists for the photon cannon in the first place.
@intanjir: Go
ahh thx that does explain it, i was contemplating deleting that earlier i should take more initiative to mess around heh :P