Ive got a skill which requires a launch missile effect. However, the skill is levelable and I want the missile to be launched from my units weapon. Is it nessesary to create the same amount of actors as there are launch effects? Or is it possible to create one actor that can handle all of the launch effects?
Have a look at the actor events for your missile and copy the events, which react on your lvl 1 missile (the launch and impact effect) and replace the effects with the higher level ones.
Thanks for the reply guys. I was getting confused with how actor attack base had two effects up the top of the actor. I just did what u guys said on my units generic attack actor and it worked =) ty
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Hi all,
Ive got a skill which requires a launch missile effect. However, the skill is levelable and I want the missile to be launched from my units weapon. Is it nessesary to create the same amount of actors as there are launch effects? Or is it possible to create one actor that can handle all of the launch effects?
Thanks in advanced
FGC
Have a look at the actor events for your missile and copy the events, which react on your lvl 1 missile (the launch and impact effect) and replace the effects with the higher level ones.
If its the same actor doing the same thing for each level of the effect.
On the Actor Events . You should be able to add multiple Events, one for each level of the effect.
Thanks for the reply guys. I was getting confused with how actor attack base had two effects up the top of the actor. I just did what u guys said on my units generic attack actor and it worked =) ty