The splash for an attack is set in the Damage effect and you can probably just make an upgrade to give towers splash or do like the goliath and use a behavior to swap the weapons.
What each weapon can target depends on what the filters are set to for the effects, the weapon and the units.
The goliath upgraded targeting systems swaps the weapons with ones that have altered Weapon - Options with Only fire at attack target and Only fire while attacking deselected.
And what do you mean by custom towers?
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"What each weapon can target depends on what the filters are set to for the effects, the weapon and the units."
Ok so how do i do that? I want to alter some "air" only towers and vice versa
"The splash for an attack is set in the Damage effect and you can probably just make an upgrade to give towers splash or do like the goliath and use a behavior to swap the weapons."
Im not talking about splash, i mean lets say i want to alter what i see for the tower.. so instead of it shooting a missle.. i want to to project a ring of flame around its location instead.. something like that, alter its weapon to do ground only, then change the effect. Wanted to know if it was possible, kinda goes hand in hand with the first question i guess.
just thought of something that would be less confusing lol.. Ok lets say the missile tower, u know how it shoots out missiles at Air only... i want to be able to modify THAT attack (without adding a new one) to be able to shoot missiles at ground too. Maybe that makes it clearer :)
The weapon Weapon - Target Filters affects what it can hit, those cant be changed ingame without changing the weapon/unit.
You can change the weapon Effect - Effect to do a set effect which does both desired effects but one is disabled by validators eg unit has a hidden behaviour buff on while the other is disabled when it is off.
You could make it a morph ability that converts the tower into a different unit with different weapons but looks the same eg. viking
In my opinion dont be so afraid of work and do like the campaign goliath did with the one upgrade tech it will be alot simpler of trying to find ways around swaping weapons.
In my opinion dont be so afraid of work and do like the campaign goliath did with the one upgrade tech it will be alot simpler of trying to find ways around swaping weapons.
Im not, im customizing some towers with different attacks like a flaming pylon.. i just wanted to know how to modify what my towers are able to attack, that i couldnt figure out.
The first step is the hardest and you'll need to learn A LOT about the data editor. You can't do this only through triggers.
Im aware, just didnt know if i HAD to do it through triggers :) thats all, thanks guys
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How can i make certain towers attack only air, only ground or change an air tower to attack ground as well?
Also, do you have to create triggers to make custom towers? like ... a tower that does an AOE effect, or can i just change any tower to do so?
The splash for an attack is set in the Damage effect and you can probably just make an upgrade to give towers splash or do like the goliath and use a behavior to swap the weapons.
What each weapon can target depends on what the filters are set to for the effects, the weapon and the units.
The goliath upgraded targeting systems swaps the weapons with ones that have altered Weapon - Options with Only fire at attack target and Only fire while attacking deselected.
And what do you mean by custom towers?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
"What each weapon can target depends on what the filters are set to for the effects, the weapon and the units."
Ok so how do i do that? I want to alter some "air" only towers and vice versa
"The splash for an attack is set in the Damage effect and you can probably just make an upgrade to give towers splash or do like the goliath and use a behavior to swap the weapons."
Im not talking about splash, i mean lets say i want to alter what i see for the tower.. so instead of it shooting a missle.. i want to to project a ring of flame around its location instead.. something like that, alter its weapon to do ground only, then change the effect. Wanted to know if it was possible, kinda goes hand in hand with the first question i guess.
just thought of something that would be less confusing lol.. Ok lets say the missile tower, u know how it shoots out missiles at Air only... i want to be able to modify THAT attack (without adding a new one) to be able to shoot missiles at ground too. Maybe that makes it clearer :)
The weapon Weapon - Target Filters affects what it can hit, those cant be changed ingame without changing the weapon/unit.
You can change the weapon Effect - Effect to do a set effect which does both desired effects but one is disabled by validators eg unit has a hidden behaviour buff on while the other is disabled when it is off.
You could make it a morph ability that converts the tower into a different unit with different weapons but looks the same eg. viking
In my opinion dont be so afraid of work and do like the campaign goliath did with the one upgrade tech it will be alot simpler of trying to find ways around swaping weapons.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Create multiple weapons, each which does what you want.
Create a Behavior of type "buff" which in "modifications +" under "weapons" disables the base weapon and adds a weapon you want.
Add that behavior to your tower
The first step is the hardest and you'll need to learn A LOT about the data editor. You can't do this only through triggers.
In my opinion dont be so afraid of work and do like the campaign goliath did with the one upgrade tech it will be alot simpler of trying to find ways around swaping weapons.
Im not, im customizing some towers with different attacks like a flaming pylon.. i just wanted to know how to modify what my towers are able to attack, that i couldnt figure out.
The first step is the hardest and you'll need to learn A LOT about the data editor. You can't do this only through triggers.
Im aware, just didnt know if i HAD to do it through triggers :) thats all, thanks guys