I am trying to have an ability initially target a unit, then end up happening at a point very closeby. I did just have it targetting the unit, but this was causing some serious issues when a unit dodged the ability which a unit is supposed to be able to due to the mover being mostly parabolic as this is intended to be an ability involving a jump. The structure goes something like this in the effects area:
Effect: Jump Attack Create Persistent (to change target to a point nearby)
Periodic Effect: Jump Attack Launch Missile (To create the illusion of a jumping unit)
2. Impact Effect: Effect Jump Attack Land Set:
Effect: Jump Attack Warp (to move unit where it supposedly jumped)
Effect: Jump Attack Hide Remove Behavior (to show unit)
Effect: Jump Attack Search Area (to do AE damage, search radius 1, infinite targets)
Effect: Jump Attack Damage
I end up with a unit that vanishes never to be seen again, so the screwup is obviously somewhere in my create persistent effect. I'm not all that familiar with create persistent as of yet, so am sure it is an error on my part, here is what it looks like from the Data Editor.
So as it would turn out, the create periodic was working fine, it was the Launch Missile that needed work. It all had to do with the launch location being screwed up. Setting it to Jump Attack Start Set:Caster Unit for the location made it work like a dream, well almost, the unit blinks a little bit jumping.
Is pretty cool, I can dodge the jump attack by running left, right, away from it, or even underneath it. If I was more skilled with video capturing I'd link it, lol.
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I am trying to have an ability initially target a unit, then end up happening at a point very closeby. I did just have it targetting the unit, but this was causing some serious issues when a unit dodged the ability which a unit is supposed to be able to due to the mover being mostly parabolic as this is intended to be an ability involving a jump. The structure goes something like this in the effects area:
Weapon Jump Attack:
1. Effect: Jump Attack Start Set:
Effect: Jump Attack Hide Apply Behavior (To hide unit)
Effect: Jump Attack Launch Missile (To create the illusion of a jumping unit)
2. Impact Effect: Effect Jump Attack Land Set:
Effect: Jump Attack Warp (to move unit where it supposedly jumped)
Effect: Jump Attack Hide Remove Behavior (to show unit)
Effect: Jump Attack Search Area (to do AE damage, search radius 1, infinite targets)
Effect: Jump Attack Damage
However, when I tried to use a create persistent in this chain like so:
Weapon Jump Attack:
1.Effect: Jump Attack Start Set:
Effect: Jump Attack Hide Apply Behavior (To hide unit)
Effect: Jump Attack Create Persistent (to change target to a point nearby)
Periodic Effect: Jump Attack Launch Missile (To create the illusion of a jumping unit)
2. Impact Effect: Effect Jump Attack Land Set:
Effect: Jump Attack Warp (to move unit where it supposedly jumped)
Effect: Jump Attack Hide Remove Behavior (to show unit)
Effect: Jump Attack Search Area (to do AE damage, search radius 1, infinite targets)
Effect: Jump Attack Damage
I end up with a unit that vanishes never to be seen again, so the screwup is obviously somewhere in my create persistent effect. I'm not all that familiar with create persistent as of yet, so am sure it is an error on my part, here is what it looks like from the Data Editor.
@Deadzergling: Go
So as it would turn out, the create periodic was working fine, it was the Launch Missile that needed work. It all had to do with the launch location being screwed up. Setting it to Jump Attack Start Set:Caster Unit for the location made it work like a dream, well almost, the unit blinks a little bit jumping.
Is pretty cool, I can dodge the jump attack by running left, right, away from it, or even underneath it. If I was more skilled with video capturing I'd link it, lol.