So this might be difficult to explain... but me and a buddy are working on a stealth map, and he has patrolling detectors. We're kinda aiming for a Metal Gear Solid style of gameplay. The annoying part after playtesting the map a few times is that the patrolling guys can see you and come after you even if their backs are turned to you (due to the nature of the detection ability). The player's unit is cloaked, by the way.
What my idea is is for the sight of the patrols, or the shape of the detection, to be a cone shape in front of the unit, as described in the picture here:
In this example, the patrols are red dots, and the colored cones are their sight. Would it be possible to make the sight shape or detected-area shape similar to this?
Go to the Behavior Tab, find your Detection Behavior, modify Behavior - Modification + field, click on the unit tab of the new window, modify the Detection Arc to whatever you want.
I modified the Overseer Detection Arc to 45 degrees, placed an Overseer on my map, and surrounded him with hostile dark templar... he only detects them when he is facing them, at a 45 degree angle.
I read posts and try to solve the problems that arise. This is the only thing I open the Editor for... I just like helping people out.
Eventually I will (re)create an amazing map, that I could not finish in Brood War. I was probably 2/5th finished my map, and I hit the max cap on allowed triggers / locations, pretty much everything. It was the saddest day of my life for a long time... stupid limitations.
Honestly though, most things seem extremely basic to me. Just a few things are a little complicated, but then that's what experimenting is for.
What I really want to get into is Terraining... it was my best strength for the Starcraft Editor. I haven't terrained since BW, and I never even touched Warcraft 3, so... the elements seem a little daunting, and all the things you can do... just waiting for the next WTE to be posted to start getting into terraining.
But ya... I just try to solve data editor problems.
Afaik you can enter an arc for detection, so for detection, this should be perfectly and easily possible. For sight in general dunno.
@jobotslash: Go
Go to the Behavior Tab, find your Detection Behavior, modify Behavior - Modification + field, click on the unit tab of the new window, modify the Detection Arc to whatever you want.
I modified the Overseer Detection Arc to 45 degrees, placed an Overseer on my map, and surrounded him with hostile dark templar... he only detects them when he is facing them, at a 45 degree angle.
@BorgDragon: Go
This is exactly it! You are a mastermind. Just goes to show that the editor is very daunting to new guys like me, hehe.
My friend says this:
"You are amazing for that forum post"
He shows his gratitude! How do you learn/find this stuff?
@jobotslash: Go
How do I learn?
Well, I experiment ALOT.
I read posts and try to solve the problems that arise. This is the only thing I open the Editor for... I just like helping people out.
Eventually I will (re)create an amazing map, that I could not finish in Brood War. I was probably 2/5th finished my map, and I hit the max cap on allowed triggers / locations, pretty much everything. It was the saddest day of my life for a long time... stupid limitations.
Honestly though, most things seem extremely basic to me. Just a few things are a little complicated, but then that's what experimenting is for.
What I really want to get into is Terraining... it was my best strength for the Starcraft Editor. I haven't terrained since BW, and I never even touched Warcraft 3, so... the elements seem a little daunting, and all the things you can do... just waiting for the next WTE to be posted to start getting into terraining.
But ya... I just try to solve data editor problems.
... and I only play SC2 on friday nights, haha.
Can this be done for normal sight as well??