I have a unit that can morph into 4 different units. But the ability buttons all disappear in the game and I get an error "too many abilities" and then a list of all the morph units.
I know that the abilities of all units a unit can morph into are counted together, but what baffles me is that I copied that unit for a similar one. That similar one has WAY more abilities and the morphs of that one also have way more abilites. So how can it be that the other unit works fine and mine is confronted with this stupid issue?
The other unit has 45+ abilities if you count all the units it can morph into together, mine has less than 20.
Does the other unit use abilities with multiple commands maybe, like Train? If it has 45+ buttons in the command card, this does not mean it uses 45+ abilities, it could be as few as 3 abilities. There is also a limit to buttons, but that was raised in a patch.
However we can just guess without additional information, in your case we probably might need to have a look at the map.
The unit I am trying to make is named "Builder - Changeling" and the unit that has 45+ Abilities while still working properly is "Builder - Changeling (ID 1)".
A short summary:
The other unit is preplaced, my own unit has to be selected from the dropship (due to creation triggers). Build a Infestation Pit/Transformation Asylum, depending on the unit and research the different mutations - then under (T) you find the morphs. My unit only has 1 morph because GE removes the other ones due to the ability limit - but the other unit can still morph freely.
Also please note: The mod overwrites a lot of original units. It was not made by me. The original creators didn't know that you should copy units before changing them for a custom game.
So appearantly all my units where still linked to the other units by the fields "revive type", "unit subgroup alias" and so on... and that caused GE to put all the abilities on my units and then of course said it has too many abilities. Because the linked units have - like I said - over 45 abilities and my own had also around 20 - resulting in way too many abilities.
The other units werent affected because they werent linked to mine - obviously.
I have a unit that can morph into 4 different units. But the ability buttons all disappear in the game and I get an error "too many abilities" and then a list of all the morph units.
I know that the abilities of all units a unit can morph into are counted together, but what baffles me is that I copied that unit for a similar one. That similar one has WAY more abilities and the morphs of that one also have way more abilites. So how can it be that the other unit works fine and mine is confronted with this stupid issue?
The other unit has 45+ abilities if you count all the units it can morph into together, mine has less than 20.
Does the other unit use abilities with multiple commands maybe, like Train? If it has 45+ buttons in the command card, this does not mean it uses 45+ abilities, it could be as few as 3 abilities. There is also a limit to buttons, but that was raised in a patch.
However we can just guess without additional information, in your case we probably might need to have a look at the map.
No, it is definitely more than 45 abilities.
The unit I am trying to make is named "Builder - Changeling" and the unit that has 45+ Abilities while still working properly is "Builder - Changeling (ID 1)".
A short summary: The other unit is preplaced, my own unit has to be selected from the dropship (due to creation triggers). Build a Infestation Pit/Transformation Asylum, depending on the unit and research the different mutations - then under (T) you find the morphs. My unit only has 1 morph because GE removes the other ones due to the ability limit - but the other unit can still morph freely.
Also please note: The mod overwrites a lot of original units. It was not made by me. The original creators didn't know that you should copy units before changing them for a custom game.
So appearantly all my units where still linked to the other units by the fields "revive type", "unit subgroup alias" and so on... and that caused GE to put all the abilities on my units and then of course said it has too many abilities. Because the linked units have - like I said - over 45 abilities and my own had also around 20 - resulting in way too many abilities.
The other units werent affected because they werent linked to mine - obviously.
Do not forget if it uses a Morph type ability the abilities of the linked units also count towards the cap.
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