This is somewhat a two part problem but can probably be answered with the same answer.
First off. I am creating a projectile ability that collides with an enemy unit and then deals its damage and is *supposed* to kill itself (the projectile) so it doesn't go on and kill more.
I'm doing this via the data editor using a buff on the projectile that executes a period search on enemy units and then fires a effect-set.
The effect-set deals damage in a small AoE and a second effect deals damage to the projectile itself.
The projectile doesn't die.
What am I doing wrong?
Secondly, how would I get this projectile to search for and destroy other projectiles fired from similar abilities.
Thanks.
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This is somewhat a two part problem but can probably be answered with the same answer.
First off. I am creating a projectile ability that collides with an enemy unit and then deals its damage and is *supposed* to kill itself (the projectile) so it doesn't go on and kill more.
I'm doing this via the data editor using a buff on the projectile that executes a period search on enemy units and then fires a effect-set. The effect-set deals damage in a small AoE and a second effect deals damage to the projectile itself.
The projectile doesn't die. What am I doing wrong?
Secondly, how would I get this projectile to search for and destroy other projectiles fired from similar abilities.
Thanks.