I'm not very good with actors yet, nor was I ever really good with working unit animations. My problem is that I have a behavior buff that applies to a unit and an actor model (buffcontinuous) that goes along with it. The model is "DefensiveMatrixModel" and it shows up fine when the behavior is applied and disappears when the buff wears off. The only problem is that when it wears off, it instantly disappears. I need pointers on how to make it look smoother. Right now my actor events are pretty simple.
E: Behavior.Coagulation.On
A: Create
E: Behavior.Coagulation.Off
A: Destroy
E: Actor Creation
A: AnimBracketStart BSD Birth Stand Death
E: Actor Orphan
A: AnimBracketStop BSD
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I'm not very good with actors yet, nor was I ever really good with working unit animations. My problem is that I have a behavior buff that applies to a unit and an actor model (buffcontinuous) that goes along with it. The model is "DefensiveMatrixModel" and it shows up fine when the behavior is applied and disappears when the buff wears off. The only problem is that when it wears off, it instantly disappears. I need pointers on how to make it look smoother. Right now my actor events are pretty simple.
E: Behavior.Coagulation.On A: Create
E: Behavior.Coagulation.Off A: Destroy
E: Actor Creation A: AnimBracketStart BSD Birth Stand Death
E: Actor Orphan A: AnimBracketStop BSD