When i tell my Void Ray to pick up an item that gives him 250 more Shield HP he just stops moving. The same goes for an item that gives him +1 speed. I havn't edited anything with the speeds of the units when making hte items. (Apart from the +1 speed) Any Solutions? :)
Only solution would be to have a buff that creates a Create Persistent effect where you were heading before you told the Inventory ability to pick up the item which then uses a Issue Order effect to keep moving once the item is picked up.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
I what i mean is that once you pick it up i can't move the unit anymore, i think (not 100% sure) you've explained it in the way that you stop when i pick an item up.
Which you do in that right clicking the items tells your unit to use the pickup button of the Inventory ability so you need a workaround that remembers where you were heading before telling it to pickup the item and then forcing it to keep moving.
Or are you saying the buff applied to the unit disabled the move ability/uses the supress movement flag/sets speed to 0?
When i tell my Void Ray to pick up an item that gives him 250 more Shield HP he just stops moving. The same goes for an item that gives him +1 speed. I havn't edited anything with the speeds of the units when making hte items. (Apart from the +1 speed) Any Solutions? :)
Only solution would be to have a buff that creates a Create Persistent effect where you were heading before you told the Inventory ability to pick up the item which then uses a Issue Order effect to keep moving once the item is picked up.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I what i mean is that once you pick it up i can't move the unit anymore, i think (not 100% sure) you've explained it in the way that you stop when i pick an item up.
Which you do in that right clicking the items tells your unit to use the pickup button of the Inventory ability so you need a workaround that remembers where you were heading before telling it to pickup the item and then forcing it to keep moving.
Or are you saying the buff applied to the unit disabled the move ability/uses the supress movement flag/sets speed to 0?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg