i have looked through the unit data fields, actor data fields, and model data fields.
there does not appear to be a specific flying height sampling radius (or even an equivilent for all units).
there is a tilt, but tilting isnt good enough, especially for flying units. my flying units are clipping the cliff edge as they fly over it, but if i increase their height then it is wrong for when they are not going over a cliff.
i cant seem to make the unit lift prematurely, in preparation for a terrain-height increase; like they did on war3.
Movers can chose between a few height maps (ground, air and glide). Glide is used by the Colossus to make him move smoothly across cliffs. Maybe you want to try out Glide instead of Air height map (in a new mover).
Else, raise the height in the unit to make sure that it can't touch the ground.
You can try to edit the tipability in the model, too. It makes the siege tank appear moving on the ramp instead of staying horizontal all the time.
The flying effect of units moving up and down is made by rocker actors.
Is there one?
i have looked through the unit data fields, actor data fields, and model data fields. there does not appear to be a specific flying height sampling radius (or even an equivilent for all units).
there is a tilt, but tilting isnt good enough, especially for flying units. my flying units are clipping the cliff edge as they fly over it, but if i increase their height then it is wrong for when they are not going over a cliff.
i cant seem to make the unit lift prematurely, in preparation for a terrain-height increase; like they did on war3.
Just another Galaxy Editor weakness or ?
Set your unit to use the "Flyer" mover.
Movers can chose between a few height maps (ground, air and glide). Glide is used by the Colossus to make him move smoothly across cliffs. Maybe you want to try out Glide instead of Air height map (in a new mover).
Else, raise the height in the unit to make sure that it can't touch the ground.
You can try to edit the tipability in the model, too. It makes the siege tank appear moving on the ramp instead of staying horizontal all the time.
The flying effect of units moving up and down is made by rocker actors.
Do not forget the Banker (Unit) type actors.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
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