I've got a behavior that periodically applies an effect that applies a behavior that reduces movement speed. Ideally I'd like the speed to reduce over time with a stack count, but i can't even get the initial hit to take effect.
I'm using the same behavior modifier and effect delivery system that the marauder slow does. I suspect it could be an issue with the location but I've tried everything.
I see the behaviors next to the unit portrait when i click on it, so i know it's on the unit it's simply not affecting the movement speed.
Ugh, FINALLY figured it out. Because i had a trigger that modified the unit's speed on creation, apparently that overroad even speed modifiers that happen multiple times over time since creation.
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I've got a behavior that periodically applies an effect that applies a behavior that reduces movement speed. Ideally I'd like the speed to reduce over time with a stack count, but i can't even get the initial hit to take effect.
I'm using the same behavior modifier and effect delivery system that the marauder slow does. I suspect it could be an issue with the location but I've tried everything.
I see the behaviors next to the unit portrait when i click on it, so i know it's on the unit it's simply not affecting the movement speed.
Any help is appreciated!
Ugh, FINALLY figured it out. Because i had a trigger that modified the unit's speed on creation, apparently that overroad even speed modifiers that happen multiple times over time since creation.