I have 4 stats on a unit that are leveled by a learn ability. as a crude work-around, I have it activated a behavior when the point is spent into it, much like the I was taught to do learnable passive abilities However, when I recently added more ranks of a stat, my abilities that applied a behavior refused to work. It seems that I have reached a behavior limit, where it refuses to apply any more behaviors after a 65. Is there any way I can work around... a work-around?
I was thinking maybe have it apply each buff (rank) and remove the last one, but I'm not entirely sure how I could do that.
Yeah there is a 63 (I think) behavior limit per unit. I am not exactly sure what you are trying to do... use behaviors to add to attributes, correct? To get rid of the old behaviors you will create a validator and put it in the validator (remove) not the validator (disable) section of the behavior.
I think this only applies for different (not stacked) behaviors though. You can stack more then 63 total. Why don't have each level stack another copy of the same behavior?
so I remember having tried making a stat stack before, and it never worked, all that would happen is that the first rank would apply it, and the rest would do nothing.
but now it's working.
thanks, I was sure it wouldn't ever work for me, but now it does. :D
even with that changed, it still won't stack. Just to clarify, there's a behavior type ability that has the 5 of the same behavior, "add Constitution". All 5 ranks are clickable and expend a point, but only the first one applies a single behavior, nothing else.
I have 4 stats on a unit that are leveled by a learn ability. as a crude work-around, I have it activated a behavior when the point is spent into it, much like the I was taught to do learnable passive abilities However, when I recently added more ranks of a stat, my abilities that applied a behavior refused to work. It seems that I have reached a behavior limit, where it refuses to apply any more behaviors after a 65. Is there any way I can work around... a work-around?
I was thinking maybe have it apply each buff (rank) and remove the last one, but I'm not entirely sure how I could do that.
@CommodoreButtrape: Go
Yeah there is a 63 (I think) behavior limit per unit. I am not exactly sure what you are trying to do... use behaviors to add to attributes, correct? To get rid of the old behaviors you will create a validator and put it in the validator (remove) not the validator (disable) section of the behavior.
I think this only applies for different (not stacked) behaviors though. You can stack more then 63 total. Why don't have each level stack another copy of the same behavior?
Yea, stack the behaviors instead of applying new ones. Stacks counts are almost unlimited (although it starts to lag at 15000 stacks per unit).
huh.
so I remember having tried making a stat stack before, and it never worked, all that would happen is that the first rank would apply it, and the rest would do nothing.
but now it's working.
thanks, I was sure it wouldn't ever work for me, but now it does. :D
@CommodoreButtrape: Go
I spoke too soon.
when I got rid of the excess behaviors, it went back to the problem I had in the first place. is there a flag somewhere that makes the behavior stack?
@CommodoreButtrape: Go
I think you only need to make sure the Stack Count and Stacks per Player/Caster (or whatever they're called) are nicely high.
@s3rius: Go
even with that changed, it still won't stack. Just to clarify, there's a behavior type ability that has the 5 of the same behavior, "add Constitution". All 5 ranks are clickable and expend a point, but only the first one applies a single behavior, nothing else.
The previous behavior is probably disappearing after you are ranking up your ability. Do you have duration at -1 so it lasts forever?
yeah, it has that too.
here's what they look like;
the behavior http://img257.imageshack.us/i/behavior.jpg/
the ability that ranks up http://img222.imageshack.us/i/rankedability.jpg/
a requirement that I've tried both with and without http://img233.imageshack.us/i/requirement.jpg/
hopefully this gives better insight then me.