I took the sc2 campaign module and wanted to use the instant supply depot drop.
1. So in the map initialization, I set the upgrade for that to 1:
Tech Tree - Set Story Mode Lab Tech - Calldown: Supply Depot upgrade level to 1 for player 1
2. Then I went to the SCV unit, and under abilities tab I added:
SCV - Calldown (Build) as my 6th element
3. Then I went to the Command Card 2 and changed the Build Supply Depot button's ability from SCV - Build (SCV) to SCV - Calldown (Build)
This worked fine. But, I found that calling down 10 supply depots makes any next supply depot unselectable. The food cap stays at 80 or less (8 per supply depot). My thoughts is that the supply calldown beacon gets messed up somehow. Any ideas what I didn't do or did wrong here?
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Hello,
I took the sc2 campaign module and wanted to use the instant supply depot drop.
1. So in the map initialization, I set the upgrade for that to 1: Tech Tree - Set Story Mode Lab Tech - Calldown: Supply Depot upgrade level to 1 for player 1
2. Then I went to the SCV unit, and under abilities tab I added: SCV - Calldown (Build) as my 6th element
3. Then I went to the Command Card 2 and changed the Build Supply Depot button's ability from SCV - Build (SCV) to SCV - Calldown (Build)
This worked fine. But, I found that calling down 10 supply depots makes any next supply depot unselectable. The food cap stays at 80 or less (8 per supply depot). My thoughts is that the supply calldown beacon gets messed up somehow. Any ideas what I didn't do or did wrong here?