I want to simulate the appearance of a unit attacking when it actually is not.
I use the play animation trigger and it plays but he stops walking during the animation and for about 1-2 seconds after.
How can i make it so i can call the animation and turn it off so the unit is not just sliding along the terrain without moving its feet.
Also, is creating an animation on a unit clogging the system? does it need to be destroyed to avoid buildup?
I want to simulate the appearance of a unit attacking when it actually is not. I use the play animation trigger and it plays but he stops walking during the animation and for about 1-2 seconds after.
How can i make it so i can call the animation and turn it off so the unit is not just sliding along the terrain without moving its feet.
Also, is creating an animation on a unit clogging the system? does it need to be destroyed to avoid buildup?
B U M P ! : (
assuming you want to update animation upon walking.
Goto the main actor of the unit go into events,
right click add event,
msg type update movement, Source Name, any(stays the same) Sub Name *walk.
Then do animation clear except, pick anything
It would be much easier if the animation was played in actors.
Ability."ability used".source start cast Animation Play, attack
Movementupdate.*Walk
Animation clear attack