Sorry to create 2 different topics in such a short time. But this is a different issue I encounter.
Here is my problem:
1. I made my custom buildings "turnable" so that I can set their facing angle in the editor.
2. WIth "turnable" flag turn on, the building fails to auto cast ability (just stuck at grey/casting) and will never execute the ability. (Ability arc: 360)
3. With "turnable" flag off, the building is able to auto cast the ability just fine.
Is there a way to set building facing angle and still letting it auto cast? Is there a workaround for this?
Attach is the test map I used. On default if you run it it will be working. But it will stop working when "Turnable" flag is checked under Unit > Barracks > Flag. I want it to be turnable because I want to change the facing angle of the barracks.
I am not sure how to set the raw data but the arc of the ability has been set to 360. My current work around that i just figured out is to add a buff to the building that surpress turning.
Sorry to create 2 different topics in such a short time. But this is a different issue I encounter.
Here is my problem: 1. I made my custom buildings "turnable" so that I can set their facing angle in the editor. 2. WIth "turnable" flag turn on, the building fails to auto cast ability (just stuck at grey/casting) and will never execute the ability. (Ability arc: 360) 3. With "turnable" flag off, the building is able to auto cast the ability just fine.
Is there a way to set building facing angle and still letting it auto cast? Is there a workaround for this?
Attach is the test map I used. On default if you run it it will be working. But it will stop working when "Turnable" flag is checked under Unit > Barracks > Flag. I want it to be turnable because I want to change the facing angle of the barracks.
set the arc for the ability to 360 (do not forget the bug needing raw data to set it correctly)
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I am not sure how to set the raw data but the arc of the ability has been set to 360. My current work around that i just figured out is to add a buff to the building that surpress turning.
@JeffQ: Go
Press Ctrl + D to enable Raw data editing, it may seems chaotic but that's what Raw data is like.