I've noticed when testing my RPG that if an dying enemy drops a grenade (I'm using the grenade pickup from Piercing the Shroud converted to an item) and then you shoot another enemy standing by it, sometimes the grenade will explode. I thought this was just a property of grenades, but then I noticed it happen a couple of times with some other items, like a health pack or whatever. The items are set to "invulnerable", but they can still be accidentally "killed" if you kill an enemy right next to it.
So I was wondering... is there a way to change this?
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I've noticed when testing my RPG that if an dying enemy drops a grenade (I'm using the grenade pickup from Piercing the Shroud converted to an item) and then you shoot another enemy standing by it, sometimes the grenade will explode. I thought this was just a property of grenades, but then I noticed it happen a couple of times with some other items, like a health pack or whatever. The items are set to "invulnerable", but they can still be accidentally "killed" if you kill an enemy right next to it.
So I was wondering... is there a way to change this?