So I'm wondering about some of the ways that the editor works... I have been able to make a unit and give it an actor and all that fun stuff, but I feel like it's getting really muddy and unorganized. I was wondering if there were any best practices or workflows that one could follow to make sure that things stay kinda organized? I always get feeling so scattered when I start making stuff in the editor.
Even like an explanation of where to find stuff related to things in the actual game. Example: Marine unit is found in Units>Marine, and he can't attack without having his Gauss Rifle, found under Weapons>Gauss Rifle. Kinda relating it back to the game itself for explanation. There are a lot of great resources here, but a lot of them focus on the cute things that people want to do with the editor (like abilities that buff or AoEs and such) when I'd love to get a basic grasp on the editor using things that I already understand about the game (like how to make the Yamato Cannon ability from scratch).
Any ideas, or am I just not getting enough from the existing tutorials?
Well, I try to keep things organized by making great use of the editor pre- and suffixes. Everything unique related to a specific unit gets the unit name as a prefix. This way I can utilize the search very well, just search for the prefix and you can switch the data tables at will, you always get everything of this data type, which belongs to that unit.
Dunno if this is a good way, but works nice for me ;)
For learning: The tutorial section is your friend. Most tutorials offer nice step-by-step examples, which you can easily adapt to your specific needs. Not following the tutorials blindly but experimenting should be the key, though (at least for me)
My advice is to just keep doing it. At first the data editor can seem very convoluted and confusing but after a while of doing it you get used to everything that needs to be done in each tab. As Kueken suggested the prefix and suffixes help in keeping stuff organized. The other half of the data editor is just memorization. The data editor is a breeze for me know because I know exactly where to go when I need to do something and when something doesn't' work right it easy to pinpoint where the problem is.
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So I'm wondering about some of the ways that the editor works... I have been able to make a unit and give it an actor and all that fun stuff, but I feel like it's getting really muddy and unorganized. I was wondering if there were any best practices or workflows that one could follow to make sure that things stay kinda organized? I always get feeling so scattered when I start making stuff in the editor.
Even like an explanation of where to find stuff related to things in the actual game. Example: Marine unit is found in Units>Marine, and he can't attack without having his Gauss Rifle, found under Weapons>Gauss Rifle. Kinda relating it back to the game itself for explanation. There are a lot of great resources here, but a lot of them focus on the cute things that people want to do with the editor (like abilities that buff or AoEs and such) when I'd love to get a basic grasp on the editor using things that I already understand about the game (like how to make the Yamato Cannon ability from scratch).
Any ideas, or am I just not getting enough from the existing tutorials?
Well, I try to keep things organized by making great use of the editor pre- and suffixes. Everything unique related to a specific unit gets the unit name as a prefix. This way I can utilize the search very well, just search for the prefix and you can switch the data tables at will, you always get everything of this data type, which belongs to that unit.
Dunno if this is a good way, but works nice for me ;)
For learning: The tutorial section is your friend. Most tutorials offer nice step-by-step examples, which you can easily adapt to your specific needs. Not following the tutorials blindly but experimenting should be the key, though (at least for me)
@Kueken531: Go
I've kinda started doing that a little too... I noticed that blizz does that in the SM parts especially. Still a good idea, thanks for reminding me!
My advice is to just keep doing it. At first the data editor can seem very convoluted and confusing but after a while of doing it you get used to everything that needs to be done in each tab. As Kueken suggested the prefix and suffixes help in keeping stuff organized. The other half of the data editor is just memorization. The data editor is a breeze for me know because I know exactly where to go when I need to do something and when something doesn't' work right it easy to pinpoint where the problem is.