I want my hero to spawn floating creep pads whenever hit, but I want the creep pads to only last 60 seconds and I want them to regenerate my casters and allies health when the stand on them. The problem is that the floating creep pad is an actor and I don't know how to give it a healing ability.
I think the easiest way to do that is to duplicate a terran floating building and change the actor to the floating creep pad. Then remove movement speed and everything you don't need or want to erase (The ability to click or mouse over the pad for example).
The main problem here is I don't know anything about your entire progress. So it would be helpful when you could say if you already have the ability or not.
Then create a new actor of type "model" based on "Model Animation style continuous" (i think it was called that)
Set its model to floating creep pad
Open "Events +"
Right click, add new event. Use the dropdowns to get it to be "Behavior.(Your behavior).On" and then change it's message (Thing right below the event) to "Create"
Create another event, this time "Behavior.(Your behavior).off" and it's message should be "Destroy"
I have a weird bug with this, somehow the unit the generate the creep pads is getting linked to the creep pad so if you use an ability the creep pad ends up casting it. It's a little weird anyone have any ideas?
I want my hero to spawn floating creep pads whenever hit, but I want the creep pads to only last 60 seconds and I want them to regenerate my casters and allies health when the stand on them. The problem is that the floating creep pad is an actor and I don't know how to give it a healing ability.
Help is appreciated :) ty
I think the easiest way to do that is to duplicate a terran floating building and change the actor to the floating creep pad. Then remove movement speed and everything you don't need or want to erase (The ability to click or mouse over the pad for example).
The main problem here is I don't know anything about your entire progress. So it would be helpful when you could say if you already have the ability or not.
Create the behavior that heals.
Then create a new actor of type "model" based on "Model Animation style continuous" (i think it was called that)
Set its model to floating creep pad
Open "Events +"
Right click, add new event. Use the dropdowns to get it to be "Behavior.(Your behavior).On" and then change it's message (Thing right below the event) to "Create"
Create another event, this time "Behavior.(Your behavior).off" and it's message should be "Destroy"
I have a weird bug with this, somehow the unit the generate the creep pads is getting linked to the creep pad so if you use an ability the creep pad ends up casting it. It's a little weird anyone have any ideas?
So you want the creep pad created at the point and not the unit?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
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