How to make that when unit is not moving he would get hold position automaticly?
Its something is with applying Buff with validator of speed comparison and later on i dont know ...
I would have a buff that uses a Unit Order Queue validator that activates when not moving that applies a buff with an initial Issue Order to use the hold position that is removed when ordered to move. The periodic buff is also disabled by the second buff to reduce lag.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
How to make that when unit is not moving he would get hold position automaticly? Its something is with applying Buff with validator of speed comparison and later on i dont know ...
I would have a buff that uses a Unit Order Queue validator that activates when not moving that applies a buff with an initial Issue Order to use the hold position that is removed when ordered to move. The periodic buff is also disabled by the second buff to reduce lag.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg